Lee, J. (2022). Problem-based gaming via an augmented reality mobile game and a printed game in foreign language education. Education and information technologies, 27(1), 743-771. https://doi.org/10.1007/s10639-020-10391-1
Chicago Style (17th ed.) CitationLee, Juhee. "Problem-based Gaming via an Augmented Reality Mobile Game and a Printed Game in Foreign Language Education." Education and Information Technologies 27, no. 1 (2022): 743-771. https://doi.org/10.1007/s10639-020-10391-1.
MLA (9th ed.) CitationLee, Juhee. "Problem-based Gaming via an Augmented Reality Mobile Game and a Printed Game in Foreign Language Education." Education and Information Technologies, vol. 27, no. 1, 2022, pp. 743-771, https://doi.org/10.1007/s10639-020-10391-1.
Warning: These citations may not always be 100% accurate.