Learning programming by creating games through the use of structured activities in secondary education in Greece

The effective teaching of the concept of programming, where critical thinking is an important factor, is not so easy in secondary education. New teaching approaches, including, game-based learning, may provide a solution due to their inclusion of more fun and diverse activities but they still lack t...

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Bibliographic Details
Published in:Education and information technologies Vol. 26; no. 1; pp. 859 - 898
Main Authors: Seralidou, Eleni, Douligeris, Christos
Format: Journal Article
Language:English
Published: New York Springer US 01.01.2021
Springer
Springer Nature B.V
Subjects:
ISSN:1360-2357, 1573-7608
Online Access:Get full text
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