Learning programming by creating games through the use of structured activities in secondary education in Greece
The effective teaching of the concept of programming, where critical thinking is an important factor, is not so easy in secondary education. New teaching approaches, including, game-based learning, may provide a solution due to their inclusion of more fun and diverse activities but they still lack t...
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| Published in: | Education and information technologies Vol. 26; no. 1; pp. 859 - 898 |
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| Main Authors: | , |
| Format: | Journal Article |
| Language: | English |
| Published: |
New York
Springer US
01.01.2021
Springer Springer Nature B.V |
| Subjects: | |
| ISSN: | 1360-2357, 1573-7608 |
| Online Access: | Get full text |
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