Gamification in mobile-assisted language learning: a systematic review of Duolingo literature from public release of 2012 to early 2020
More than 300 million people use the gamified mobile-assisted language learning (MALL) application (app) Duolingo. The challenging tasks, reward incentives, systematic levels, and the ranking of users according to their achievements are just some of the elements that demonstrate strong gamification...
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| Published in: | Computer assisted language learning Vol. 36; no. 3; pp. 517 - 554 |
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| Main Authors: | , , , , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Oxford
Routledge
04.03.2023
Taylor & Francis Ltd |
| Subjects: | |
| ISSN: | 0958-8221, 1744-3210 |
| Online Access: | Get full text |
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