Gamification in mobile-assisted language learning: a systematic review of Duolingo literature from public release of 2012 to early 2020

More than 300 million people use the gamified mobile-assisted language learning (MALL) application (app) Duolingo. The challenging tasks, reward incentives, systematic levels, and the ranking of users according to their achievements are just some of the elements that demonstrate strong gamification...

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Bibliographic Details
Published in:Computer assisted language learning Vol. 36; no. 3; pp. 517 - 554
Main Authors: Shortt, Mitchell, Tilak, Shantanu, Kuznetcova, Irina, Martens, Bethany, Akinkuolie, Babatunde
Format: Journal Article
Language:English
Published: Oxford Routledge 04.03.2023
Taylor & Francis Ltd
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ISSN:0958-8221, 1744-3210
Online Access:Get full text
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