Self Tuning Texture Optimization
The goal of example‐based texture synthesis methods is to generate arbitrarily large textures from limited exemplars in order to fit the exact dimensions and resolution required for a specific modeling task. The challenge is to faithfully capture all of the visual characteristics of the exemplar tex...
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| Vydáno v: | Computer graphics forum Ročník 34; číslo 2; s. 349 - 359 |
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| Hlavní autoři: | , , , , |
| Médium: | Journal Article |
| Jazyk: | angličtina |
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Oxford
Blackwell Publishing Ltd
01.05.2015
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| ISSN: | 0167-7055, 1467-8659 |
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| Abstract | The goal of example‐based texture synthesis methods is to generate arbitrarily large textures from limited exemplars in order to fit the exact dimensions and resolution required for a specific modeling task. The challenge is to faithfully capture all of the visual characteristics of the exemplar texture, without introducing obvious repetitions or unnatural looking visual elements. While existing non‐parametric synthesis methods have made remarkable progress towards this goal, most such methods have been demonstrated only on relatively low‐resolution exemplars. Real‐world high resolution textures often contain texture details at multiple scales, which these methods have difficulty reproducing faithfully. In this work, we present a new general‐purpose and fully automatic self‐tuning non‐parametric texture synthesis method that extends Texture Optimization by introducing several key improvements that result in superior synthesis ability. Our method is able to self‐tune its various parameters and weights and focuses on addressing three challenging aspects of texture synthesis: (i) irregular large scale structures are faithfully reproduced through the use of automatically generated and weighted guidance channels; (ii) repetition and smoothing of texture patches is avoided by new spatial uniformity constraints; (iii) a smart initialization strategy is used in order to improve the synthesis of regular and near‐regular textures, without affecting textures that do not exhibit regularities. We demonstrate the versatility and robustness of our completely automatic approach on a variety of challenging high‐resolution texture exemplars. |
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| AbstractList | The goal of example‐based texture synthesis methods is to generate arbitrarily large textures from limited exemplars in order to fit the exact dimensions and resolution required for a specific modeling task. The challenge is to faithfully capture all of the visual characteristics of the exemplar texture, without introducing obvious repetitions or unnatural looking visual elements. While existing non‐parametric synthesis methods have made remarkable progress towards this goal, most such methods have been demonstrated only on relatively low‐resolution exemplars. Real‐world high resolution textures often contain texture details at multiple scales, which these methods have difficulty reproducing faithfully. In this work, we present a new general‐purpose and fully automatic self‐tuning non‐parametric texture synthesis method that extends Texture Optimization by introducing several key improvements that result in superior synthesis ability. Our method is able to self‐tune its various parameters and weights and focuses on addressing three challenging aspects of texture synthesis: (i) irregular large scale structures are faithfully reproduced through the use of automatically generated and weighted guidance channels; (ii) repetition and smoothing of texture patches is avoided by new spatial uniformity constraints; (iii) a smart initialization strategy is used in order to improve the synthesis of regular and near‐regular textures, without affecting textures that do not exhibit regularities. We demonstrate the versatility and robustness of our completely automatic approach on a variety of challenging high‐resolution texture exemplars. The goal of example‐based texture synthesis methods is to generate arbitrarily large textures from limited exemplars in order to fit the exact dimensions and resolution required for a specific modeling task. The challenge is to faithfully capture all of the visual characteristics of the exemplar texture, without introducing obvious repetitions or unnatural looking visual elements. While existing non‐parametric synthesis methods have made remarkable progress towards this goal, most such methods have been demonstrated only on relatively low‐resolution exemplars. Real‐world high resolution textures often contain texture details at multiple scales, which these methods have difficulty reproducing faithfully. In this work, we present a new general‐purpose and fully automatic self‐tuning non‐parametric texture synthesis method that extends Texture Optimization by introducing several key improvements that result in superior synthesis ability. Our method is able to self‐tune its various parameters and weights and focuses on addressing three challenging aspects of texture synthesis: (i) irregular large scale structures are faithfully reproduced through the use of automatically generated and weighted guidance channels; (ii) repetition and smoothing of texture patches is avoided by new spatial uniformity constraints ; (iii) a smart initialization strategy is used in order to improve the synthesis of regular and near‐regular textures, without affecting textures that do not exhibit regularities. We demonstrate the versatility and robustness of our completely automatic approach on a variety of challenging high‐resolution texture exemplars. |
| Author | Kaspar, Alexandre Neubert, Boris Pauly, Mark Kopf, Johannes Lischinski, Dani |
| Author_xml | – sequence: 1 givenname: Alexandre surname: Kaspar fullname: Kaspar, Alexandre organization: École Polytechnique Fédérale de Lausanne – sequence: 2 givenname: Boris surname: Neubert fullname: Neubert, Boris organization: École Polytechnique Fédérale de Lausanne – sequence: 3 givenname: Dani surname: Lischinski fullname: Lischinski, Dani organization: The Hebrew University of Jerusalem – sequence: 4 givenname: Mark surname: Pauly fullname: Pauly, Mark organization: École Polytechnique Fédérale de Lausanne – sequence: 5 givenname: Johannes surname: Kopf fullname: Kopf, Johannes organization: Microsoft Research |
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| Cites_doi | 10.1109/ICCV.2013.231 10.1023/B:VISI.0000029664.99615.94 10.1145/1073204.1073263 10.1007/978-3-642-33709-3_2 10.1145/1857907.1857910 10.1109/CVPR.2008.4587842 10.1109/TVCG.2013.113 10.1145/1201775.882264 10.1109/TSMC.1979.4310076 10.1007/s00371-006-0078-3 10.1145/2010324.1964957 10.1145/1015706.1015730 10.1145/1618452.1618453 10.1145/1141911.1141921 10.1145/882262.882266 10.1145/2167076.2167080 10.1109/TPAMI.2007.60 |
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| Copyright | 2015 The Author(s) Computer Graphics Forum © 2015 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd. 2015 The Eurographics Association and John Wiley & Sons Ltd. |
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| References | Rosenberger A., Cohen-Or D., Lischinski D.: Layered shape synthesis: automatic generation of control maps for non-stationary textures. ACM Trans. Graph. 28, 5 (2009), Article 107. 3 Wu Q., Yu Y.: Feature matching and deformation for texture synthesis. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2004) 23, 3 (2004), 364-367. 2, 3 Van Rijsbergen C.: Information retrieval. Butterworths, 1979. 7 Kim V.G., Lipman Y., Funkhouser T.: Symmetry-guided texture synthesis and manipulation. ACM Trans. Graph. 31, 3 (June 2012), 22:1-22:14. 3 Barnes C., Shechtman E., Finkelstein A., Goldman D.: PatchMatch: a randomized correspondence algorithm for structural image editing. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2009) 28, 3 (2009), Article no. 24. 3, 4 Efros A.A., Leung T.K.: Texture synthesis by non-parametric sampling. Proceedings of ICCV 99 2 (1999), 1033-1038. 3 Lowe D.G.: Distinctive image features from scale-invariant keypoints. Int. J. Comput. Vision 60, 2 (Nov. 2004), 91-110. 7 Otsu N.: A threshold selection method from gray-level histograms. Systems, Man and Cybernetics, IEEE Transactions on 9, 1 (Jan 1979), 62-66. 4 Kwatra V., Essa I., Bobick A., Kwatra N.: Texture optimization for example-based synthesis. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2005) 24, 3 (2005), 795-802. 1, 3 Liu Y., Lin W.-C., Hays J.H.: Near-regular texture analysis and manipulation. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2004) 23, 3 (2004). 6 Hertzmann A., Jacobs C.E., Oliver N., Curless B., Salesin D.H.: Image analogies. Proceedings of SIGGRAPH 2001 (2001), 327-340. 3 Huang J.-B., Kang S.B., Ahuja N., Kopf J.: Image completion using planar structure guidance. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2014) 33, 4 (2014), to appear. 7 Criminisi A., Sharp T., Rother C., P'erez P.: Geodesic image and video editing. ACM Transactions on Graphics 29, 5 (2010), article no. 134. 4 Kwatra V., Schödl A., Essa I., Turk G., Bobick A.: Graphcut textures: Image and video synthesis using graph cuts. ACM SIGGRAPH 2003 Papers 22, 3 (2003), 277-286. 1, 2, 3, 9 Lefebvre S., Hoppe H.: Appearance-space texture synthesis. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2006) 25, 3 (2006), 541-548. 2, 3, 4 Darabi S., Shechtman E., Barnes C., Goldman D.B., Sen P.: Image Melding: Combining inconsistent images using patch-based synthesis. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2012) 31, 4 (2012). 1, 2, 3, 4 Wu R., Wang W., Yu Y.: Optimized synthesis of art patterns and layered textures. IEEE Transactions on Visualization and Computer Graphics 20, 3 (Mar. 2014), 436-446. 3 Wei L.-Y., Levoy M.: Fast texture synthesis using tree-structured vector quantization. Proceedings of SIGGRAPH 2000 (2000), 479-488. 3 Wexler Y., Shechtman E., Irani M.: Space-time completion of video. Transactions on Pattern Analysis and Machine Intelligence (PAMI) 29, 3 (2007), 463-476. 1, 3, 4 Kopf J., Fu C.-W., Cohen-Or D., Deussen O., Lischinski D., Wong T.-T.: Solid texture synthesis from 2d exemplars. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2007) 26, 3 (2007), Article no. 2. 5, 6 Zhang J., Zhou K., Velho L., Guo B., Shum H.-Y.: Synthesis of progressively-variant textures on arbitrary surfaces. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2003) 22, 3 (2003), 295-302. 2, 3 Han J., Zhou K., Wei L.-Y., Gong M., Bao H., Zhang X., Guo B.: Fast example-based surface texture synthesis via discrete optimization. The Visual Computer 22, 9-11 (2006), 918-925. 3 Ma C., Wei L.-Y., Tong X.: Discrete element textures. ACM Trans. Graph. 30, 4 (July 2011), 62:1-62:10. 2, 6 2004; 60 2012 2010 2004; 23 2009 2008 2011; 30 1999; 2 2000; 2000 2012; 31 1979 2005; 24 2009; 28 2014; 20 2007; 29 2001 2010; 29 2006; 22 2006; 25 2013 2001; 2001 2014; 33 1979; 9 2007; 26 2003; 22 e_1_2_8_29_2 Darabi S. (e_1_2_8_5_2) 2012; 31 e_1_2_8_23_2 e_1_2_8_25_2 Huang J.‐B. (e_1_2_8_10_2) 2014; 33 e_1_2_8_3_2 e_1_2_8_6_2 Van Rijsbergen C. (e_1_2_8_26_2) 1979 Wei L.‐Y. (e_1_2_8_28_2) 2000; 2000 Risser E. (e_1_2_8_24_2) 2010 e_1_2_8_7_2 e_1_2_8_20_2 e_1_2_8_21_2 e_1_2_8_22_2 Efros A.A. (e_1_2_8_8_2) 1999; 2 Liu Y. (e_1_2_8_19_2) 2004; 23 e_1_2_8_16_2 e_1_2_8_17_2 e_1_2_8_18_2 e_1_2_8_12_2 e_1_2_8_13_2 e_1_2_8_15_2 Kopf J. (e_1_2_8_14_2) 2007; 26 Wei L.‐Y. (e_1_2_8_27_2) 2008 Barnes C. (e_1_2_8_2_2) 2009; 28 Dong Y. (e_1_2_8_4_2) 2008 Hertzmann A. (e_1_2_8_9_2) 2001; 2001 e_1_2_8_31_2 e_1_2_8_30_2 e_1_2_8_33_2 e_1_2_8_11_2 e_1_2_8_32_2 |
| References_xml | – reference: Han J., Zhou K., Wei L.-Y., Gong M., Bao H., Zhang X., Guo B.: Fast example-based surface texture synthesis via discrete optimization. The Visual Computer 22, 9-11 (2006), 918-925. 3 – reference: Lowe D.G.: Distinctive image features from scale-invariant keypoints. Int. J. Comput. Vision 60, 2 (Nov. 2004), 91-110. 7 – reference: Ma C., Wei L.-Y., Tong X.: Discrete element textures. ACM Trans. Graph. 30, 4 (July 2011), 62:1-62:10. 2, 6 – reference: Otsu N.: A threshold selection method from gray-level histograms. Systems, Man and Cybernetics, IEEE Transactions on 9, 1 (Jan 1979), 62-66. 4 – reference: Criminisi A., Sharp T., Rother C., P'erez P.: Geodesic image and video editing. ACM Transactions on Graphics 29, 5 (2010), article no. 134. 4 – reference: Efros A.A., Leung T.K.: Texture synthesis by non-parametric sampling. Proceedings of ICCV 99 2 (1999), 1033-1038. 3 – reference: Kwatra V., Schödl A., Essa I., Turk G., Bobick A.: Graphcut textures: Image and video synthesis using graph cuts. ACM SIGGRAPH 2003 Papers 22, 3 (2003), 277-286. 1, 2, 3, 9 – reference: Lefebvre S., Hoppe H.: Appearance-space texture synthesis. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2006) 25, 3 (2006), 541-548. 2, 3, 4 – reference: Wei L.-Y., Levoy M.: Fast texture synthesis using tree-structured vector quantization. Proceedings of SIGGRAPH 2000 (2000), 479-488. 3 – reference: Kopf J., Fu C.-W., Cohen-Or D., Deussen O., Lischinski D., Wong T.-T.: Solid texture synthesis from 2d exemplars. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2007) 26, 3 (2007), Article no. 2. 5, 6 – reference: Wexler Y., Shechtman E., Irani M.: Space-time completion of video. Transactions on Pattern Analysis and Machine Intelligence (PAMI) 29, 3 (2007), 463-476. 1, 3, 4 – reference: Zhang J., Zhou K., Velho L., Guo B., Shum H.-Y.: Synthesis of progressively-variant textures on arbitrary surfaces. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2003) 22, 3 (2003), 295-302. 2, 3 – reference: Hertzmann A., Jacobs C.E., Oliver N., Curless B., Salesin D.H.: Image analogies. Proceedings of SIGGRAPH 2001 (2001), 327-340. 3 – reference: Rosenberger A., Cohen-Or D., Lischinski D.: Layered shape synthesis: automatic generation of control maps for non-stationary textures. ACM Trans. Graph. 28, 5 (2009), Article 107. 3 – reference: Kim V.G., Lipman Y., Funkhouser T.: Symmetry-guided texture synthesis and manipulation. ACM Trans. Graph. 31, 3 (June 2012), 22:1-22:14. 3 – reference: Wu Q., Yu Y.: Feature matching and deformation for texture synthesis. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2004) 23, 3 (2004), 364-367. 2, 3 – reference: Kwatra V., Essa I., Bobick A., Kwatra N.: Texture optimization for example-based synthesis. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2005) 24, 3 (2005), 795-802. 1, 3 – reference: Wu R., Wang W., Yu Y.: Optimized synthesis of art patterns and layered textures. IEEE Transactions on Visualization and Computer Graphics 20, 3 (Mar. 2014), 436-446. 3 – reference: Darabi S., Shechtman E., Barnes C., Goldman D.B., Sen P.: Image Melding: Combining inconsistent images using patch-based synthesis. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2012) 31, 4 (2012). 1, 2, 3, 4 – reference: Huang J.-B., Kang S.B., Ahuja N., Kopf J.: Image completion using planar structure guidance. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2014) 33, 4 (2014), to appear. 7 – reference: Liu Y., Lin W.-C., Hays J.H.: Near-regular texture analysis and manipulation. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2004) 23, 3 (2004). 6 – reference: Van Rijsbergen C.: Information retrieval. Butterworths, 1979. 7 – reference: Barnes C., Shechtman E., Finkelstein A., Goldman D.: PatchMatch: a randomized correspondence algorithm for structural image editing. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2009) 28, 3 (2009), Article no. 24. 3, 4 – year: 2009 – volume: 9 start-page: 62 issue: 1 year: 1979 end-page: 66 article-title: A threshold selection method from gray‐level histograms publication-title: Systems, Man and Cybernetics, IEEE Transactions on – volume: 23 issue: 3 year: 2004 article-title: Near‐regular texture analysis and manipulation publication-title: ACM Transactions on Graphics (Proceedings of SIGGRAPH 2004) – volume: 28 issue: 5 year: 2009 article-title: Layered shape synthesis: automatic generation of control maps for non‐stationary textures publication-title: ACM Trans. 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| SubjectTerms | Analysis Automation Categories and Subject Descriptors (according to ACM CCS) Channels I.3.3 [Computer Graphics]: Picture/Image Generation-Line and curve generation Image processing systems Optimization Repetition Studies Surface layer Synthesis Texture Visual |
| Title | Self Tuning Texture Optimization |
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