Efficient modeling of entangled details for natural scenes

Digital landscape realism often comes from the multitude of details that are hard to model such as fallen leaves, rock piles or entangled fallen branches. In this article, we present a method for augmenting natural scenes with a huge amount of details such as grass tufts, stones, leaves or twigs. Ou...

Celý popis

Uložené v:
Podrobná bibliografia
Vydané v:Computer graphics forum Ročník 35; číslo 7; s. 257 - 267
Hlavní autori: Guérin, Eric, Galin, Eric, Grosbellet, François, Peytavie, Adrien, Génevaux, Jean-David
Médium: Journal Article
Jazyk:English
Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.10.2016
Wiley
Predmet:
ISSN:0167-7055, 1467-8659
On-line prístup:Získať plný text
Tagy: Pridať tag
Žiadne tagy, Buďte prvý, kto otaguje tento záznam!
Popis
Shrnutí:Digital landscape realism often comes from the multitude of details that are hard to model such as fallen leaves, rock piles or entangled fallen branches. In this article, we present a method for augmenting natural scenes with a huge amount of details such as grass tufts, stones, leaves or twigs. Our approach takes advantage of the observation that those details can be approximated by replications of a few similar objects and therefore relies on mass‐instancing. We propose an original structure, the Ghost Tile, that stores a huge number of overlapping candidate objects in a tile, along with a pre‐computed collision graph. Details are created by traversing the scene with the Ghost Tile and generating instances according to user‐defined density fields that allow to sculpt layers and piles of entangled objects while providing control over their density and distribution.
Bibliografia:istex:998C43070BAFFDD19B3A5483C209098B1E36B67F
ark:/67375/WNG-CNSGHLRV-5
Supporting Information
ArticleID:CGF13023
SourceType-Scholarly Journals-1
ObjectType-Feature-1
content type line 14
ObjectType-Article-1
ObjectType-Feature-2
content type line 23
ISSN:0167-7055
1467-8659
DOI:10.1111/cgf.13023