Video Game Representations as Cues for Collaboration and Learning
Literature suggests that games can support learning in schools by enabling creative problem solving, allowing dynamic resource allocation, by providing a motivating, immersive activity, and by supporting explorations of identity. A descriptive, inductive study was carried out to identify how high sc...
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| Published in: | International journal of gaming and computer-mediated simulations Vol. 1; no. 3; pp. 28 - 52 |
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| Main Authors: | , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Hershey
IGI Global
01.07.2009
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| Subjects: | |
| ISSN: | 1942-3888, 1942-3896 |
| Online Access: | Get full text |
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