Video Game Representations as Cues for Collaboration and Learning

Literature suggests that games can support learning in schools by enabling creative problem solving, allowing dynamic resource allocation, by providing a motivating, immersive activity, and by supporting explorations of identity. A descriptive, inductive study was carried out to identify how high sc...

Full description

Saved in:
Bibliographic Details
Published in:International journal of gaming and computer-mediated simulations Vol. 1; no. 3; pp. 28 - 52
Main Authors: Sharritt, Matthew J, Suthers, Daniel D
Format: Journal Article
Language:English
Published: Hershey IGI Global 01.07.2009
Subjects:
ISSN:1942-3888, 1942-3896
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Be the first to leave a comment!
You must be logged in first