A sublinear-time randomized approximation algorithm for matrix games
This paper presents a parallel randomized algorithm which computes a pair of ε-optimal strategies for a given ( m, n)-matrix game A = [ a ij ] ϵ [−1, 1] in O( ε −2log 2( n+ m)) expected time on an ( n+ m)/log( n+ m)-processor EREW PRAM. For any fixed accuracy ϵ > 0, the expected sequential runnin...
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| Published in: | Operations research letters Vol. 18; no. 2; pp. 53 - 58 |
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| Main Authors: | , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Amsterdam
Elsevier B.V
01.09.1995
Elsevier |
| Subjects: | |
| ISSN: | 0167-6377, 1872-7468 |
| Online Access: | Get full text |
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| Summary: | This paper presents a parallel randomized algorithm which computes a pair of ε-optimal strategies for a given (
m,
n)-matrix game
A = [
a
ij
]
ϵ [−1, 1] in O(
ε
−2log
2(
n+
m)) expected time on an (
n+
m)/log(
n+
m)-processor EREW PRAM. For any fixed accuracy
ϵ > 0, the expected sequential running time of the suggested algorithm is O((
n +
m)log(
n +
m)), which is sublinear in mn, the number of input elements of
A. On the other hand, simple arguments are given to show that for
ε <
1
2
, any deterministic algorithm for computing a pair of ε-optimal strategies of an (
m,
n)-matrix game
A with ± 1 elements examines
Ω(mn) of its elements. In particular, for
m =
n the randomized algorithm achieves an almost quadratic expected speedup relative to any deterministic method. |
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| ISSN: | 0167-6377 1872-7468 |
| DOI: | 10.1016/0167-6377(95)00032-0 |