Near‐Eye Display and Tracking Technologies for Virtual and Augmented Reality

Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment, healthcare, communication and the manufacturing industries among many others. Near‐eye displays are an enabling vessel for VR/AR applications, which have to tackle many challenges related to ergonomics, comfort, visua...

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Vydáno v:Computer graphics forum Ročník 38; číslo 2; s. 493 - 519
Hlavní autoři: Koulieris, G. A., Akşit, K., Stengel, M., Mantiuk, R. K., Mania, K., Richardt, C.
Médium: Journal Article
Jazyk:angličtina
Vydáno: Oxford Blackwell Publishing Ltd 01.05.2019
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ISSN:0167-7055, 1467-8659
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Abstract Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment, healthcare, communication and the manufacturing industries among many others. Near‐eye displays are an enabling vessel for VR/AR applications, which have to tackle many challenges related to ergonomics, comfort, visual quality and natural interaction. These challenges are related to the core elements of these near‐eye display hardware and tracking technologies. In this state‐of‐the‐art report, we investigate the background theory of perception and vision as well as the latest advancements in display engineering and tracking technologies. We begin our discussion by describing the basics of light and image formation. Later, we recount principles of visual perception by relating to the human visual system. We provide two structured overviews on state‐of‐the‐art near‐eye display and tracking technologies involved in such near‐eye displays. We conclude by outlining unresolved research questions to inspire the next generation of researchers.
AbstractList Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment, healthcare, communication and the manufacturing industries among many others. Near‐eye displays are an enabling vessel for VR/AR applications, which have to tackle many challenges related to ergonomics, comfort, visual quality and natural interaction. These challenges are related to the core elements of these near‐eye display hardware and tracking technologies. In this state‐of‐the‐art report, we investigate the background theory of perception and vision as well as the latest advancements in display engineering and tracking technologies. We begin our discussion by describing the basics of light and image formation. Later, we recount principles of visual perception by relating to the human visual system. We provide two structured overviews on state‐of‐the‐art near‐eye display and tracking technologies involved in such near‐eye displays. We conclude by outlining unresolved research questions to inspire the next generation of researchers.
Author Richardt, C.
Stengel, M.
Akşit, K.
Mania, K.
Mantiuk, R. K.
Koulieris, G. A.
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  surname: Akşit
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  surname: Stengel
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  orcidid: 0000-0003-2353-0349
  surname: Mantiuk
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  surname: Mania
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  orcidid: 0000-0001-6716-9845
  surname: Richardt
  fullname: Richardt, C.
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ContentType Journal Article
Copyright 2019 The Author(s) Computer Graphics Forum © 2019 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd.
2019 The Eurographics Association and John Wiley & Sons Ltd.
Copyright_xml – notice: 2019 The Author(s) Computer Graphics Forum © 2019 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd.
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Snippet Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment, healthcare, communication and the manufacturing industries among many...
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SubjectTerms Augmented reality
Displays
Ergonomics
Tracking
Virtual reality
Visual perception
Title Near‐Eye Display and Tracking Technologies for Virtual and Augmented Reality
URI https://onlinelibrary.wiley.com/doi/abs/10.1111%2Fcgf.13654
https://www.proquest.com/docview/2236160755
Volume 38
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