General Self-Motivation and Strategy Identification: Case Studies Based on Sokoban and Pac-Man
In this paper, we use empowerment, a recently introduced biologically inspired measure, to allow an AI player to assign utility values to potential future states within a previously unencountered game without requiring explicit specification of goal states. We further introduce strategic affinity, a...
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| Vydané v: | IEEE transactions on computational intelligence and AI in games. Ročník 6; číslo 1; s. 1 - 17 |
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| Hlavní autori: | , , |
| Médium: | Journal Article |
| Jazyk: | English |
| Vydavateľské údaje: |
IEEE
01.03.2014
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| Predmet: | |
| ISSN: | 1943-068X, 1943-0698 |
| On-line prístup: | Získať plný text |
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