Anthony, T., Polani, D., & Nehaniv, C. L. (2014). General Self-Motivation and Strategy Identification: Case Studies Based on Sokoban and Pac-Man. IEEE transactions on computational intelligence and AI in games., 6(1), 1-17. https://doi.org/10.1109/TCIAIG.2013.2295372
Chicago Style (17th ed.) CitationAnthony, Tom, Daniel Polani, and Chrystopher L. Nehaniv. "General Self-Motivation and Strategy Identification: Case Studies Based on Sokoban and Pac-Man." IEEE Transactions on Computational Intelligence and AI in Games. 6, no. 1 (2014): 1-17. https://doi.org/10.1109/TCIAIG.2013.2295372.
MLA (9th ed.) CitationAnthony, Tom, et al. "General Self-Motivation and Strategy Identification: Case Studies Based on Sokoban and Pac-Man." IEEE Transactions on Computational Intelligence and AI in Games., vol. 6, no. 1, 2014, pp. 1-17, https://doi.org/10.1109/TCIAIG.2013.2295372.