Controlled Procedural Terrain Generation Using Software Agents

Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algorithms that generate terrain without input from the user, we explore a more controllable system that uses intelligent agent...

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Vydáno v:IEEE transactions on computational intelligence and AI in games. Ročník 2; číslo 2; s. 111 - 119
Hlavní autoři: Doran, Jonathon, Parberry, Ian
Médium: Journal Article
Jazyk:angličtina
Vydáno: IEEE 01.06.2010
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ISSN:1943-068X, 1943-0698
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Shrnutí:Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algorithms that generate terrain without input from the user, we explore a more controllable system that uses intelligent agents to generate terrain elevation heightmaps according to designer-defined constraints. This allows the designer to create procedural terrain that has specific properties.
Bibliografie:ObjectType-Article-2
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ISSN:1943-068X
1943-0698
DOI:10.1109/TCIAIG.2010.2049020