Citáce podľa APA (7th ed.)

Doran, J., & Parberry, I. (2010). Controlled Procedural Terrain Generation Using Software Agents. IEEE transactions on computational intelligence and AI in games., 2(2), 111-119. https://doi.org/10.1109/TCIAIG.2010.2049020

Citácia podle Chicago (17th ed.)

Doran, Jonathon, a Ian Parberry. "Controlled Procedural Terrain Generation Using Software Agents." IEEE Transactions on Computational Intelligence and AI in Games. 2, no. 2 (2010): 111-119. https://doi.org/10.1109/TCIAIG.2010.2049020.

Citácia podľa MLA (8th ed.)

Doran, Jonathon, a Ian Parberry. "Controlled Procedural Terrain Generation Using Software Agents." IEEE Transactions on Computational Intelligence and AI in Games., vol. 2, no. 2, 2010, pp. 111-119, https://doi.org/10.1109/TCIAIG.2010.2049020.

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