Doran, J., & Parberry, I. (2010). Controlled Procedural Terrain Generation Using Software Agents. IEEE transactions on computational intelligence and AI in games., 2(2), 111-119. https://doi.org/10.1109/TCIAIG.2010.2049020
Chicago Style (17th ed.) CitationDoran, Jonathon, and Ian Parberry. "Controlled Procedural Terrain Generation Using Software Agents." IEEE Transactions on Computational Intelligence and AI in Games. 2, no. 2 (2010): 111-119. https://doi.org/10.1109/TCIAIG.2010.2049020.
MLA (9th ed.) CitationDoran, Jonathon, and Ian Parberry. "Controlled Procedural Terrain Generation Using Software Agents." IEEE Transactions on Computational Intelligence and AI in Games., vol. 2, no. 2, 2010, pp. 111-119, https://doi.org/10.1109/TCIAIG.2010.2049020.