Loiacono, D., Cardamone, L., & Lanzi, P. L. (2011). Automatic Track Generation for High-End Racing Games Using Evolutionary Computation. IEEE transactions on computational intelligence and AI in games., 3(3), 245-259. https://doi.org/10.1109/TCIAIG.2011.2163692
Citace podle Chicago (17th ed.)Loiacono, D., L. Cardamone, a P. L. Lanzi. "Automatic Track Generation for High-End Racing Games Using Evolutionary Computation." IEEE Transactions on Computational Intelligence and AI in Games. 3, no. 3 (2011): 245-259. https://doi.org/10.1109/TCIAIG.2011.2163692.
Citace podle MLA (9th ed.)Loiacono, D., et al. "Automatic Track Generation for High-End Racing Games Using Evolutionary Computation." IEEE Transactions on Computational Intelligence and AI in Games., vol. 3, no. 3, 2011, pp. 245-259, https://doi.org/10.1109/TCIAIG.2011.2163692.