Combining UCT and Nested Monte Carlo Search for Single-Player General Game Playing
Monte Carlo tree search (MCTS) has been recently very successful for game playing, particularly for games where the evaluation of a state is difficult to compute, such as Go or General Games. We compare nested Monte Carlo (NMC) search, upper confidence bounds for trees (UCT-T), UCT with transpositio...
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| Published in: | IEEE transactions on computational intelligence and AI in games. Vol. 2; no. 4; pp. 271 - 277 |
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| Main Authors: | , |
| Format: | Journal Article |
| Language: | English |
| Published: |
IEEE
01.12.2010
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| Subjects: | |
| ISSN: | 1943-068X, 1943-0698 |
| Online Access: | Get full text |
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| Summary: | Monte Carlo tree search (MCTS) has been recently very successful for game playing, particularly for games where the evaluation of a state is difficult to compute, such as Go or General Games. We compare nested Monte Carlo (NMC) search, upper confidence bounds for trees (UCT-T), UCT with transposition tables (UCT+T), and a simple combination of NMC and UCT+T (MAX) on single-player games of the past General Game Playing (GGP) competitions. We show that transposition tables improve UCT and that MAX is the best of these four algorithms. Using UCT+T, the program Ary won the 2009 GGP competition. MAX and NMC are slight improvements over this 2009 version. |
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| Bibliography: | ObjectType-Article-2 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 23 |
| ISSN: | 1943-068X 1943-0698 |
| DOI: | 10.1109/TCIAIG.2010.2088123 |