Combining UCT and Nested Monte Carlo Search for Single-Player General Game Playing

Monte Carlo tree search (MCTS) has been recently very successful for game playing, particularly for games where the evaluation of a state is difficult to compute, such as Go or General Games. We compare nested Monte Carlo (NMC) search, upper confidence bounds for trees (UCT-T), UCT with transpositio...

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Vydané v:IEEE transactions on computational intelligence and AI in games. Ročník 2; číslo 4; s. 271 - 277
Hlavní autori: Méhat, Jean, Cazenave, Tristan
Médium: Journal Article
Jazyk:English
Vydavateľské údaje: IEEE 01.12.2010
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Abstract Monte Carlo tree search (MCTS) has been recently very successful for game playing, particularly for games where the evaluation of a state is difficult to compute, such as Go or General Games. We compare nested Monte Carlo (NMC) search, upper confidence bounds for trees (UCT-T), UCT with transposition tables (UCT+T), and a simple combination of NMC and UCT+T (MAX) on single-player games of the past General Game Playing (GGP) competitions. We show that transposition tables improve UCT and that MAX is the best of these four algorithms. Using UCT+T, the program Ary won the 2009 GGP competition. MAX and NMC are slight improvements over this 2009 version.
AbstractList Monte Carlo tree search (MCTS) has been recently very successful for game playing, particularly for games where the evaluation of a state is difficult to compute, such as Go or General Games. We compare nested Monte Carlo (NMC) search, upper confidence bounds for trees (UCT-T), UCT with transposition tables (UCT+T), and a simple combination of NMC and UCT+T (MAX) on single-player games of the past General Game Playing (GGP) competitions. We show that transposition tables improve UCT and that MAX is the best of these four algorithms. Using UCT+T, the program Ary won the 2009 GGP competition. MAX and NMC are slight improvements over this 2009 version.
Author Cazenave, Tristan
Méhat, Jean
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Snippet Monte Carlo tree search (MCTS) has been recently very successful for game playing, particularly for games where the evaluation of a state is difficult to...
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SubjectTerms Algorithm design and analysis
Artificial intelligence
Classification algorithms
Competition
Computer simulation
Decision trees
Games
General Game Playing (GPP)
Monte Carlo methods
nested Monte-Carlo search
Searching
single-player games
Tables
Trees
upper confidence bounds for trees (UCT)
Title Combining UCT and Nested Monte Carlo Search for Single-Player General Game Playing
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