Sorenson, N., Pasquier, P., & DiPaola, S. (2011). A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels. IEEE transactions on computational intelligence and AI in games., 3(3), 229-244. https://doi.org/10.1109/TCIAIG.2011.2161310
Chicago Style (17th ed.) CitationSorenson, N., P. Pasquier, and S. DiPaola. "A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels." IEEE Transactions on Computational Intelligence and AI in Games. 3, no. 3 (2011): 229-244. https://doi.org/10.1109/TCIAIG.2011.2161310.
MLA (9th ed.) CitationSorenson, N., et al. "A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels." IEEE Transactions on Computational Intelligence and AI in Games., vol. 3, no. 3, 2011, pp. 229-244, https://doi.org/10.1109/TCIAIG.2011.2161310.