APA (7th ed.) Citation

Sorenson, N., Pasquier, P., & DiPaola, S. (2011). A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels. IEEE transactions on computational intelligence and AI in games., 3(3), 229-244. https://doi.org/10.1109/TCIAIG.2011.2161310

Chicago Style (17th ed.) Citation

Sorenson, N., P. Pasquier, and S. DiPaola. "A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels." IEEE Transactions on Computational Intelligence and AI in Games. 3, no. 3 (2011): 229-244. https://doi.org/10.1109/TCIAIG.2011.2161310.

MLA (9th ed.) Citation

Sorenson, N., et al. "A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels." IEEE Transactions on Computational Intelligence and AI in Games., vol. 3, no. 3, 2011, pp. 229-244, https://doi.org/10.1109/TCIAIG.2011.2161310.

Warning: These citations may not always be 100% accurate.