Equalizer 2.0-Convergence of a Parallel Rendering Framework

Developing complex, real world graphics applications which leverage multiple GPUs and computers for interactive 3D rendering tasks is a complex task. It requires expertise in distributed systems and parallel rendering in addition to the application domain itself. We present a mature parallel renderi...

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Bibliographic Details
Published in:IEEE transactions on visualization and computer graphics Vol. 26; no. 2; pp. 1292 - 1307
Main Authors: Eilemann, Stefan, Steiner, David, Pajarola, Renato
Format: Journal Article
Language:English
Published: United States IEEE 01.02.2020
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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ISSN:1077-2626, 1941-0506, 1941-0506
Online Access:Get full text
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Summary:Developing complex, real world graphics applications which leverage multiple GPUs and computers for interactive 3D rendering tasks is a complex task. It requires expertise in distributed systems and parallel rendering in addition to the application domain itself. We present a mature parallel rendering framework which provides a large set of features, algorithms and system integration for a wide range of real-world research and industry applications. Using the Equalizer parallel rendering framework, we show how a wide set of generic algorithms can be integrated in the framework to help application scalability and development in many different domains, highlighting how concrete applications benefit from the diverse aspects and use cases of Equalizer. We present novel parallel rendering algorithms, powerful abstractions for large visualization setups and virtual reality, as well as new experimental results for parallel rendering and data distribution.
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ISSN:1077-2626
1941-0506
1941-0506
DOI:10.1109/TVCG.2018.2870822