Equalizer 2.0-Convergence of a Parallel Rendering Framework

Developing complex, real world graphics applications which leverage multiple GPUs and computers for interactive 3D rendering tasks is a complex task. It requires expertise in distributed systems and parallel rendering in addition to the application domain itself. We present a mature parallel renderi...

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Bibliographic Details
Published in:IEEE transactions on visualization and computer graphics Vol. 26; no. 2; pp. 1292 - 1307
Main Authors: Eilemann, Stefan, Steiner, David, Pajarola, Renato
Format: Journal Article
Language:English
Published: United States IEEE 01.02.2020
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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ISSN:1077-2626, 1941-0506, 1941-0506
Online Access:Get full text
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