Equalizer 2.0-Convergence of a Parallel Rendering Framework
Developing complex, real world graphics applications which leverage multiple GPUs and computers for interactive 3D rendering tasks is a complex task. It requires expertise in distributed systems and parallel rendering in addition to the application domain itself. We present a mature parallel renderi...
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| Published in: | IEEE transactions on visualization and computer graphics Vol. 26; no. 2; pp. 1292 - 1307 |
|---|---|
| Main Authors: | , , |
| Format: | Journal Article |
| Language: | English |
| Published: |
United States
IEEE
01.02.2020
The Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subjects: | |
| ISSN: | 1077-2626, 1941-0506, 1941-0506 |
| Online Access: | Get full text |
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