Advantages and limits of virtual reality in learning processes: Briviesca in the fifteenth century

Two teaching methodologies are presented and compared in this study: on the one hand, semi-guided tours in immersive virtual reality and, on the other, viewing video renderings of 3D environments. The two techniques are contrasted through 3D modeling of a fifteenth-century Spanish town called Brivie...

Celý popis

Uložené v:
Podrobná bibliografia
Vydané v:Virtual reality : the journal of the Virtual Reality Society Ročník 24; číslo 1; s. 151 - 161
Hlavní autori: Checa, David, Bustillo, Andres
Médium: Journal Article
Jazyk:English
Vydavateľské údaje: London Springer London 01.03.2020
Springer Nature B.V
Predmet:
ISSN:1359-4338, 1434-9957
On-line prístup:Získať plný text
Tagy: Pridať tag
Žiadne tagy, Buďte prvý, kto otaguje tento záznam!
Abstract Two teaching methodologies are presented and compared in this study: on the one hand, semi-guided tours in immersive virtual reality and, on the other, viewing video renderings of 3D environments. The two techniques are contrasted through 3D modeling of a fifteenth-century Spanish town called Briviesca, in an immersive environment, viewed with Oculus Rift. The suitability of virtual reality for teaching is assessed through questions on historical knowledge and urban layout. The understanding of the undergraduate students is evaluated, through questionnaires, after the viewing sessions. The responses of the students underline the effectiveness of the two methodologies: Video screenings received higher scores for historical ideas and the virtual tour was the most effective method at conveying knowledge learnt while viewing. Additionally, two user movements for controlling the virtual reality environment were tested: (1) gamepad locomotion and (2) roomscale movements combined with teleporting. The clear advantage of the second option was the total lack of motion sickness effects. However, the natural tendency using teleporting was to move very quickly through the city areas with no singular buildings and to spend more time in front of these types of buildings. They therefore missed visual information related to the first areas while retaining more information related to those buildings. Finally, the spatial location of singular buildings was clearly better acquired with the virtual tour.
AbstractList Two teaching methodologies are presented and compared in this study: on the one hand, semi-guided tours in immersive virtual reality and, on the other, viewing video renderings of 3D environments. The two techniques are contrasted through 3D modeling of a fifteenth-century Spanish town called Briviesca, in an immersive environment, viewed with Oculus Rift. The suitability of virtual reality for teaching is assessed through questions on historical knowledge and urban layout. The understanding of the undergraduate students is evaluated, through questionnaires, after the viewing sessions. The responses of the students underline the effectiveness of the two methodologies: Video screenings received higher scores for historical ideas and the virtual tour was the most effective method at conveying knowledge learnt while viewing. Additionally, two user movements for controlling the virtual reality environment were tested: (1) gamepad locomotion and (2) roomscale movements combined with teleporting. The clear advantage of the second option was the total lack of motion sickness effects. However, the natural tendency using teleporting was to move very quickly through the city areas with no singular buildings and to spend more time in front of these types of buildings. They therefore missed visual information related to the first areas while retaining more information related to those buildings. Finally, the spatial location of singular buildings was clearly better acquired with the virtual tour.
Author Checa, David
Bustillo, Andres
Author_xml – sequence: 1
  givenname: David
  surname: Checa
  fullname: Checa, David
  organization: Department of Civil Engineering, University of Burgos
– sequence: 2
  givenname: Andres
  orcidid: 0000-0003-2855-7532
  surname: Bustillo
  fullname: Bustillo, Andres
  email: abustillo@ubu.es
  organization: Department of Civil Engineering, University of Burgos
BookMark eNp9kE1LAzEQhoMoqNU_4CngeTUfm03iTcUvELzoOWSzkzZlzWqSFvrvjVYQPPQyM4fnmRneY7QfpwgInVFyQQmRl7lWIRpCdUMIV7qRe-iItrxttBZyv85c6KblXB2i45yXFWKtao9Qfz2sbSx2DhnbOOAxvIeS8eTxOqSysiNOYMdQNjhEPIJNMcQ5_kiTg5whX-GbFNYBsrPfQFkA9sEXgFgW2NW6SpsTdODtmOH0t8_Q2_3d6-1j8_zy8HR7_dw4rmlpqBdOdGwgwnnGbM-kZVJxrTTwbujbYdAAivSdE8RT4eXgOJfU9xwkH1TPZ-h8u7d-97mCXMxyWqVYTxpOtVCcMCF2UYwJqbtOMFYptaVcmnJO4I0LxZYwxZJsGA0l5jt3s83d1NzNT-5GVpX9Uz9SeLdps1viWylXOM4h_X21w_oC8GyXzg
CitedBy_id crossref_primary_10_1016_j_cexr_2023_100016
crossref_primary_10_62486_latia2025300
crossref_primary_10_1002_cae_22720
crossref_primary_10_3389_frvir_2024_1423911
crossref_primary_10_1109_ACCESS_2024_3489233
crossref_primary_10_1007_s10648_022_09675_4
crossref_primary_10_1016_j_clrc_2025_100311
crossref_primary_10_1007_s10055_021_00607_1
crossref_primary_10_1080_14703297_2025_2507292
crossref_primary_10_1007_s10055_021_00514_5
crossref_primary_10_1016_j_jhlste_2025_100540
crossref_primary_10_1007_s11042_024_18700_3
crossref_primary_10_3390_su13179776
crossref_primary_10_1016_j_daach_2022_e00243
crossref_primary_10_1108_JRIT_06_2021_0048
crossref_primary_10_58193_ilu_1803
crossref_primary_10_1155_2022_2088437
crossref_primary_10_1016_j_compedu_2022_104701
crossref_primary_10_3390_app10134678
crossref_primary_10_1038_s41598_021_91904_x
crossref_primary_10_1109_TVCG_2023_3313439
crossref_primary_10_3390_app13010593
crossref_primary_10_3390_electronics13101972
crossref_primary_10_1080_10494820_2022_2028856
crossref_primary_10_1007_s10055_021_00556_9
crossref_primary_10_1155_2022_8538503
crossref_primary_10_1038_s40494_025_01704_z
crossref_primary_10_1155_2022_5263679
crossref_primary_10_1007_s10055_023_00845_5
crossref_primary_10_3390_su15031964
crossref_primary_10_3389_feduc_2024_1388483
crossref_primary_10_62486_latia2025286
crossref_primary_10_1007_s10055_023_00926_5
crossref_primary_10_3389_frvir_2025_1560594
crossref_primary_10_1186_s41018_020_00072_6
crossref_primary_10_3390_electronics10121430
crossref_primary_10_1123_jtpe_2024_0247
crossref_primary_10_56294_gr2025104
crossref_primary_10_1016_j_compedu_2020_104122
crossref_primary_10_3390_encyclopedia3010020
crossref_primary_10_1097_CIN_0000000000001195
crossref_primary_10_1109_THMS_2021_3102520
crossref_primary_10_1109_TVCG_2021_3106507
crossref_primary_10_1007_s11042_024_19238_0
crossref_primary_10_1051_shsconf_20207901018
crossref_primary_10_3390_electronics13020281
crossref_primary_10_1186_s40561_024_00299_5
crossref_primary_10_3390_su132413977
crossref_primary_10_1155_2021_4751263
crossref_primary_10_1155_2022_5082403
crossref_primary_10_1007_s11423_023_10303_3
crossref_primary_10_1016_j_compedu_2024_105214
crossref_primary_10_1007_s11042_019_08348_9
crossref_primary_10_1007_s10055_022_00679_7
crossref_primary_10_1007_s10758_024_09764_z
crossref_primary_10_4018_IJCINI_377802
crossref_primary_10_5032_jae_v66i3_3195
Cites_doi 10.5194/isprs-archives-XLII-2-W5-591-2017
10.1016/j.daach.2015.11.002
10.1007/978-3-319-75826-8_24
10.1007/978-3-319-48496-9_65
10.4018/IJCMHS.2018010103
10.2307/jj.15135883.69
10.1080/13527250801953686
10.1016/J.LEARNINSTRUC.2017.12.007
10.1080/0144929X.2016.1212931
10.12753/2066-026X-15-020
10.1109/DigitalHeritage.2015.7419587
10.1109/TETC.2017.2737983
10.1007/978-3-642-10226-4_1
10.3758/BF03200938
10.1109/TVCG.2015.2391853
10.1080/10494820.2014.994533
10.1016/j.compedu.2016.01.009
10.1016/j.culher.2010.04.001
10.1386/adch.17.1.51_1
10.1007/978-3-642-39637-3_50
10.1109/VS-GAMES.2017.8055811
10.1007/s11042-011-0864-4
10.17973/MMSJ.2015_06_201516
10.1007/978-3-642-14484-4_8
10.1007/978-3-319-13695-0_57
10.1007/978-3-319-40651-0_11
10.1109/QoMEX.2015.7148110
ContentType Journal Article
Copyright Springer-Verlag London Ltd., part of Springer Nature 2019
Virtual Reality is a copyright of Springer, (2019). All Rights Reserved.
Copyright Springer Nature B.V. Mar 2020
Copyright_xml – notice: Springer-Verlag London Ltd., part of Springer Nature 2019
– notice: Virtual Reality is a copyright of Springer, (2019). All Rights Reserved.
– notice: Copyright Springer Nature B.V. Mar 2020
DBID AAYXX
CITATION
3V.
7SC
7XB
8AL
8FD
8FE
8FG
8FK
8G5
ABUWG
AFKRA
ARAPS
AZQEC
BENPR
BGLVJ
CCPQU
DWQXO
GNUQQ
GUQSH
HCIFZ
JQ2
K7-
L7M
L~C
L~D
M0N
M2O
MBDVC
P5Z
P62
PHGZM
PHGZT
PKEHL
PQEST
PQGLB
PQQKQ
PQUKI
PRINS
Q9U
DOI 10.1007/s10055-019-00389-7
DatabaseName CrossRef
ProQuest Central (Corporate)
Computer and Information Systems Abstracts
ProQuest Central (purchase pre-March 2016)
Computing Database (Alumni Edition)
Technology Research Database
ProQuest SciTech Collection
ProQuest Technology Collection
ProQuest Central (Alumni) (purchase pre-March 2016)
Research Library (Alumni)
ProQuest Central (Alumni)
ProQuest Central UK/Ireland
Advanced Technologies & Computer Science Collection
ProQuest Central Essentials
ProQuest Central
ProQuest Technology Collection
ProQuest One
ProQuest Central Korea
ProQuest Central Student
ProQuest Research Library
SciTech Premium Collection
ProQuest Computer Science Collection
Computer Science Database
Advanced Technologies Database with Aerospace
Computer and Information Systems Abstracts – Academic
Computer and Information Systems Abstracts Professional
Computing Database
Research Library
Research Library (Corporate)
Advanced Technologies & Aerospace Database
ProQuest Advanced Technologies & Aerospace Collection
ProQuest Central Premium
ProQuest One Academic (New)
ProQuest One Academic Middle East (New)
ProQuest One Academic Eastern Edition (DO NOT USE)
ProQuest One Applied & Life Sciences
ProQuest One Academic (retired)
ProQuest One Academic UKI Edition
ProQuest Central China
ProQuest Central Basic
DatabaseTitle CrossRef
Research Library Prep
Computer Science Database
ProQuest Central Student
Technology Collection
Technology Research Database
Computer and Information Systems Abstracts – Academic
ProQuest One Academic Middle East (New)
ProQuest Advanced Technologies & Aerospace Collection
ProQuest Central Essentials
ProQuest Computer Science Collection
Computer and Information Systems Abstracts
ProQuest Central (Alumni Edition)
SciTech Premium Collection
ProQuest One Community College
Research Library (Alumni Edition)
ProQuest Central China
ProQuest Central
ProQuest One Applied & Life Sciences
ProQuest Central Korea
ProQuest Research Library
ProQuest Central (New)
Advanced Technologies Database with Aerospace
Advanced Technologies & Aerospace Collection
ProQuest Computing
ProQuest Central Basic
ProQuest Computing (Alumni Edition)
ProQuest One Academic Eastern Edition
ProQuest Technology Collection
ProQuest SciTech Collection
Computer and Information Systems Abstracts Professional
Advanced Technologies & Aerospace Database
ProQuest One Academic UKI Edition
ProQuest One Academic
ProQuest One Academic (New)
ProQuest Central (Alumni)
DatabaseTitleList Research Library Prep

Research Library Prep
Database_xml – sequence: 1
  dbid: BENPR
  name: ProQuest Central
  url: https://www.proquest.com/central
  sourceTypes: Aggregation Database
DeliveryMethod fulltext_linktorsrc
Discipline Computer Science
EISSN 1434-9957
EndPage 161
ExternalDocumentID 10_1007_s10055_019_00389_7
GrantInformation_xml – fundername: Nvidia
  grantid: donation of the Titan Xp GPU
  funderid: http://dx.doi.org/10.13039/100007065
GroupedDBID -4Z
-59
-5G
-BR
-EM
-Y2
-~C
.4S
.86
.DC
.VR
06D
0R~
0VY
123
1N0
1SB
203
28-
29Q
2J2
2JN
2JY
2KG
2LR
2P1
2VQ
2~H
30V
3V.
4.4
406
408
409
40D
40E
5QI
5VS
67Z
6NX
8FE
8FG
8FW
8G5
8TC
8UJ
95-
95.
95~
96X
AAAVM
AABHQ
AAHNG
AAIAL
AAJKR
AAJSJ
AAKKN
AANZL
AAOBN
AARHV
AARTL
AATVU
AAUYE
AAWCG
AAYIU
AAYQN
AAYTO
AAYZH
ABAKF
ABBBX
ABBXA
ABDZT
ABECU
ABEEZ
ABFTV
ABHLI
ABHQN
ABJNI
ABJOX
ABKCH
ABKTR
ABMNI
ABMOR
ABMQK
ABNWP
ABQBU
ABQSL
ABSXP
ABTEG
ABTHY
ABTKH
ABTMW
ABULA
ABUWG
ABWNU
ABXPI
ACACY
ACBXY
ACGFS
ACHSB
ACHXU
ACKNC
ACMDZ
ACMLO
ACOKC
ACOMO
ACSNA
ACULB
ACZOJ
ADHHG
ADHIR
ADIMF
ADINQ
ADKNI
ADKPE
ADMLS
ADRFC
ADTPH
ADURQ
ADYFF
ADZKW
AEBTG
AEFIE
AEFQL
AEGAL
AEGNC
AEJHL
AEJRE
AEKMD
AENEX
AEOHA
AEPYU
AESKC
AETLH
AEVLU
AEXYK
AFBBN
AFEXP
AFGCZ
AFGXO
AFKRA
AFLOW
AFQWF
AFWTZ
AFZKB
AGAYW
AGDGC
AGGDS
AGJBK
AGMZJ
AGQEE
AGQMX
AGWIL
AGWZB
AGYKE
AHAVH
AHBYD
AHSBF
AHYZX
AIAKS
AIIXL
AILAN
AITGF
AJBLW
AJRNO
AJZVZ
ALMA_UNASSIGNED_HOLDINGS
ALWAN
AMKLP
AMXSW
AMYLF
AMYQR
AOCGG
ARAPS
ARCSS
ARMRJ
ASPBG
AVWKF
AXYYD
AYJHY
AZFZN
AZQEC
B-.
BA0
BBWZM
BDATZ
BENPR
BGLVJ
BGNMA
BPHCQ
C24
C6C
CAG
CCPQU
COF
CS3
CSCUP
DDRTE
DL5
DNIVK
DPUIP
DU5
DWQXO
EBLON
EBS
EDO
EIOEI
EJD
ESBYG
F5P
FEDTE
FERAY
FFXSO
FIGPU
FINBP
FNLPD
FRRFC
FSGXE
FWDCC
GGCAI
GGRSB
GJIRD
GNUQQ
GNWQR
GQ6
GQ7
GQ8
GROUPED_DOAJ
GUQSH
GXS
H13
HCIFZ
HF~
HG5
HG6
HMJXF
HQYDN
HRMNR
HVGLF
HZ~
I-F
I09
IHE
IJ-
IKXTQ
IWAJR
IXC
IXD
IXE
IZIGR
IZQ
I~X
I~Z
J-C
J0Z
JBSCW
JCJTX
JZLTJ
K6V
K7-
KDC
KOV
KOW
LAS
LLZTM
M0N
M2O
M4Y
MA-
N2Q
N9A
NB0
NDZJH
NPVJJ
NQJWS
NU0
O9-
O93
O9G
O9I
O9J
OAM
P19
P62
P9O
PF0
PQQKQ
PROAC
PT5
Q2X
QOK
QOS
R4E
R89
R9I
RHV
RIG
RNI
ROL
RPX
RSV
RZK
S16
S1Z
S26
S27
S28
S3B
SAP
SCJ
SCLPG
SCO
SDH
SDM
SHX
SISQX
SNE
SNPRN
SNX
SOHCF
SOJ
SPISZ
SRMVM
SSLCW
STPWE
SZN
T13
T16
TSG
TSK
TSV
TUC
TUS
U2A
UG4
UOJIU
UTJUX
UZXMN
VC2
VFIZW
W23
W48
WK8
YLTOR
Z45
Z7R
Z7U
Z7X
Z7Z
Z81
Z83
Z88
Z8M
Z8R
Z8T
Z8W
Z92
ZMTXR
~A9
~EX
AASML
AAYXX
ABDBE
ABFSG
ACSTC
ADHKG
AEZWR
AFFHD
AFHIU
AGQPQ
AHPBZ
AHWEU
AIXLP
AYFIA
CITATION
PHGZM
PHGZT
PQGLB
7SC
7XB
8AL
8FD
8FK
JQ2
L7M
L~C
L~D
MBDVC
PKEHL
PQEST
PQUKI
PRINS
Q9U
ID FETCH-LOGICAL-c391t-1f5c562d05cf22ab27a2783989e36db4dd9ee80b6c50f15f7dc3371fb3e73d8b3
IEDL.DBID P5Z
ISICitedReferencesCount 69
ISICitedReferencesURI http://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=Summon&SrcAuth=ProQuest&DestLinkType=CitingArticles&DestApp=WOS_CPL&KeyUT=000511621800010&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D
ISSN 1359-4338
IngestDate Sun Oct 19 00:04:45 EDT 2025
Sat Oct 18 23:47:11 EDT 2025
Tue Nov 18 21:18:55 EST 2025
Sat Nov 29 01:35:27 EST 2025
Fri Feb 21 02:42:18 EST 2025
IsDoiOpenAccess false
IsOpenAccess true
IsPeerReviewed true
IsScholarly true
Issue 1
Keywords Learning
Immersive environments
Oculus Rift
Active learning
Virtual reality
Presence
Cultural heritage
Game engine
Language English
LinkModel DirectLink
MergedId FETCHMERGED-LOGICAL-c391t-1f5c562d05cf22ab27a2783989e36db4dd9ee80b6c50f15f7dc3371fb3e73d8b3
Notes ObjectType-Article-1
SourceType-Scholarly Journals-1
ObjectType-Feature-2
content type line 14
ORCID 0000-0003-2855-7532
OpenAccessLink http://hdl.handle.net/10259/8353
PQID 2257966522
PQPubID 26864
PageCount 11
ParticipantIDs proquest_journals_3195830255
proquest_journals_2257966522
crossref_citationtrail_10_1007_s10055_019_00389_7
crossref_primary_10_1007_s10055_019_00389_7
springer_journals_10_1007_s10055_019_00389_7
PublicationCentury 2000
PublicationDate 20200300
2020-3-00
20200301
PublicationDateYYYYMMDD 2020-03-01
PublicationDate_xml – month: 3
  year: 2020
  text: 20200300
PublicationDecade 2020
PublicationPlace London
PublicationPlace_xml – name: London
– name: Godalming, Surrey
PublicationTitle Virtual reality : the journal of the Virtual Reality Society
PublicationTitleAbbrev Virtual Reality
PublicationYear 2020
Publisher Springer London
Springer Nature B.V
Publisher_xml – name: Springer London
– name: Springer Nature B.V
References DebailleuxLaurentHismansGeoffreyDuroisinNatachaExploring Cultural Heritage Using Virtual RealityDigital Cultural Heritage2018ChamSpringer International Publishing28930310.1007/978-3-319-75826-8_24
Hupont I, Gracia J, Sanagustin L, Gracia MA (2015) How do new visual immersive systems influence gaming QoE? A use case of serious gaming with Oculus Rift. In: 2015 7th international workshop on quality of multimedia experience, QoMEX 2015. https://doi.org/10.1109/QoMEX.2015.7148110
CohenJStatistical power analysis for the behavioral sciences19882HillsdaleLawrence Erlbaum Associates, Publishers0747.62110
PassigDTzurielDEshel-KedmiGImproving children’s cognitive modifiability by dynamic assessment in 3D Immersive Virtual Reality environmentsComput Educ20169529630810.1016/j.compedu.2016.01.009
RoussouMSlaterMComparison of the effect of interactive versus passive virtual reality learning activities in evoking and sustaining conceptual changeIEEE Trans Emerging Top Comput201710.1109/TETC.2017.2737983
ChenGMaFJiangYLiuRVirtual reality interactive teaching for Chinese traditional Tibetan clothingArt Des Commun High Educ201817515910.1386/adch.17.1.51_1
AndreoliRCorollaAFaggianoAMalandrinoDPirozziDRanaldiMSantangeloGScaranoVIoannidesMFinkEMoropoulouAHagedorn-SaupeMFresaALiestølGImmersivity and playability evaluation of a game experience in cultural heritageDigital heritage. Progress in cultural heritage: documentation, preservation, and protection2016ChamSpringer81482410.1007/978-3-319-48496-9_65
ChampionEMOtherness of place: game-based interaction and learning in virtual heritage projectsInt J Herit Stud2008143210228234130210.1080/13527250801953686
Freina L, Ott M (2015) A literature review on immersive virtual reality in education: state of the art and perspectives. In: Scientific conference elearning and software for education, vol 1. “Carol I” National Defence University, p 133
Lorenzini C, Carrozzino M, Evangelista C, Tecchia F, Bergamasco M, Angeletaki A (2015) A virtual laboratory: an immersive VR experience to spread ancient libraries heritage. In: 2015 Digital heritage international congress, digital heritage 2015. https://doi.org/10.1109/DigitalHeritage.2015.7419587
AlhalabiWSVirtual reality systems enhance students’ achievements in engineering educationBehav Inf Technol201610.1080/0144929X.2016.1212931
Alaguero M (2015) Briviesca en el siglo XIV - El sueño de Doña Blanca. Retrieved 12 Jan 2018, from 4/05/2015 website: https://www.youtube.com/watch?reload=9&v=dwa7-94Y_Qw
De PaolisLucio TommasoWalking in a Virtual Town to Understand and Learning About the Life in the Middle AgesLecture Notes in Computer Science2013Berlin, HeidelbergSpringer Berlin Heidelberg632645
PolcarJHorejsiPKnowledge acquisition and cyber sickness: a comparison of Vr devices in virtual toursMod Mach Sci J20158810.17973/MMSJ.2015_06_201516
Muller N, Panzoli D, Galaup M, Lagarrigue P, Jessel J (2017) Learning mechanical engineering in a virtual workshop: a preliminary study on utilisability, utility and acceptability. In: 2017 9th international conference on virtual worlds and games for serious applications (VS-Games), pp 55–62. https://doi.org/10.1109/VS-GAMES.2017.8055811
ChittaroLButtussiFAssessing knowledge retention of an immersive serious game vs. a traditional education method in aviation safetyIEEE Trans Vis Comput Graph20159810.1109/TVCG.2015.2391853
MakranskyGTerkildsenTSMayerREAdding immersive virtual reality to a science lab simulation causes more presence but less learningLearn Instr20196022523610.1016/J.LEARNINSTRUC.2017.12.007
LeeElinda Ai-LimWongKok WaiFungChun CheLearning with Virtual Reality: Its Effects on Students with Different Learning StylesTransactions on Edutainment IV2010Berlin, HeidelbergSpringer Berlin Heidelberg799010.1007/978-3-642-14484-4_8
AlagueroMBustilloAGuineaBIglesiasLSArchaeopressThe virtual reconstruction of a small medieval town: the case of Briviesca (Spain)CAA2014 21st century archaeology, concepts, methods and tools2015OxfordArchaeopress575584
LoizidesF.El KaterA.TerlikasC.LanitisA.MichaelD.Presenting Cypriot Cultural Heritage in Virtual Reality: A User EvaluationDigital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection2014ChamSpringer International Publishing57257910.1007/978-3-319-13695-0_57
LucetGenevièveVirtual Reality: A Knowledge Tool for Cultural HeritageCommunications in Computer and Information Science2009Berlin, HeidelbergSpringer Berlin Heidelberg110
RemondinoFNocerinoEToschiIMennaFA critical review of automated photogrammetric processing of large datasetsISPRS Arch201710.5194/isprs-archives-XLII-2-W5-591-2017
BustilloAAlagueroMMiguelISaizJMIglesiasLSA flexible platform for the creation of 3D semi-immersive environments to teach Cultural HeritageDigit Appl Archaeol Cult Herit20152424825910.1016/j.daach.2015.11.002
CarrozzinoMBergamascoMBeyond virtual museums: experiencing immersive virtual reality in real museumsJ Cult Herit201010.1016/j.culher.2010.04.001
KiourtCKoutsoudisAKallesDEnhanced virtual reality experience in personalised virtual museumsInt J Comput Methods Herit Sci20182233910.4018/IJCMHS.2018010103
ChecaDavidAlagueroMarioArnaizMiguel A.BustilloAndresBriviesca in the 15th c.: A Virtual Reality Environment for Teaching PurposesLecture Notes in Computer Science2016ChamSpringer International Publishing126138
ChenSPanZZhangMShenHA case study of user immersion-based systematic design for serious heritage gamesMultimed Tools Appl201310.1007/s11042-011-0864-4
Delgado AnaRPrietoGSex differences in visuospatial ability: do performance factors play such an important role?Mem Cognit199624450451010.3758/BF03200938
WebsterRDeclarative knowledge acquisition in immersive virtual learning environmentsInteract Learn Environ20162461319133310.1080/10494820.2014.994533
EM Champion (389_CR7) 2008; 14
C Kiourt (389_CR17) 2018; 2
D Passig (389_CR25) 2016; 95
David Checa (389_CR8) 2016
F. Loizides (389_CR20) 2014
389_CR24
389_CR21
R Webster (389_CR29) 2016; 24
M Alaguero (389_CR2) 2015
L Chittaro (389_CR11) 2015; 9
G Makransky (389_CR23) 2019; 60
Laurent Debailleux (389_CR18) 2018
R Delgado Ana (389_CR14) 1996; 24
Elinda Ai-Lim Lee (389_CR19) 2010
J Cohen (389_CR12) 1988
Geneviève Lucet (389_CR22) 2009
WS Alhalabi (389_CR3) 2016
S Chen (389_CR9) 2013
Lucio Tommaso De Paolis (389_CR13) 2013
389_CR16
389_CR15
389_CR1
R Andreoli (389_CR4) 2016
A Bustillo (389_CR5) 2015; 2
G Chen (389_CR10) 2018; 17
M Carrozzino (389_CR6) 2010
F Remondino (389_CR27) 2017
M Roussou (389_CR28) 2017
J Polcar (389_CR26) 2015; 8
References_xml – reference: Delgado AnaRPrietoGSex differences in visuospatial ability: do performance factors play such an important role?Mem Cognit199624450451010.3758/BF03200938
– reference: Freina L, Ott M (2015) A literature review on immersive virtual reality in education: state of the art and perspectives. In: Scientific conference elearning and software for education, vol 1. “Carol I” National Defence University, p 133
– reference: Lorenzini C, Carrozzino M, Evangelista C, Tecchia F, Bergamasco M, Angeletaki A (2015) A virtual laboratory: an immersive VR experience to spread ancient libraries heritage. In: 2015 Digital heritage international congress, digital heritage 2015. https://doi.org/10.1109/DigitalHeritage.2015.7419587
– reference: PassigDTzurielDEshel-KedmiGImproving children’s cognitive modifiability by dynamic assessment in 3D Immersive Virtual Reality environmentsComput Educ20169529630810.1016/j.compedu.2016.01.009
– reference: WebsterRDeclarative knowledge acquisition in immersive virtual learning environmentsInteract Learn Environ20162461319133310.1080/10494820.2014.994533
– reference: Muller N, Panzoli D, Galaup M, Lagarrigue P, Jessel J (2017) Learning mechanical engineering in a virtual workshop: a preliminary study on utilisability, utility and acceptability. In: 2017 9th international conference on virtual worlds and games for serious applications (VS-Games), pp 55–62. https://doi.org/10.1109/VS-GAMES.2017.8055811
– reference: LeeElinda Ai-LimWongKok WaiFungChun CheLearning with Virtual Reality: Its Effects on Students with Different Learning StylesTransactions on Edutainment IV2010Berlin, HeidelbergSpringer Berlin Heidelberg799010.1007/978-3-642-14484-4_8
– reference: LoizidesF.El KaterA.TerlikasC.LanitisA.MichaelD.Presenting Cypriot Cultural Heritage in Virtual Reality: A User EvaluationDigital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection2014ChamSpringer International Publishing57257910.1007/978-3-319-13695-0_57
– reference: De PaolisLucio TommasoWalking in a Virtual Town to Understand and Learning About the Life in the Middle AgesLecture Notes in Computer Science2013Berlin, HeidelbergSpringer Berlin Heidelberg632645
– reference: RemondinoFNocerinoEToschiIMennaFA critical review of automated photogrammetric processing of large datasetsISPRS Arch201710.5194/isprs-archives-XLII-2-W5-591-2017
– reference: PolcarJHorejsiPKnowledge acquisition and cyber sickness: a comparison of Vr devices in virtual toursMod Mach Sci J20158810.17973/MMSJ.2015_06_201516
– reference: ChampionEMOtherness of place: game-based interaction and learning in virtual heritage projectsInt J Herit Stud2008143210228234130210.1080/13527250801953686
– reference: DebailleuxLaurentHismansGeoffreyDuroisinNatachaExploring Cultural Heritage Using Virtual RealityDigital Cultural Heritage2018ChamSpringer International Publishing28930310.1007/978-3-319-75826-8_24
– reference: BustilloAAlagueroMMiguelISaizJMIglesiasLSA flexible platform for the creation of 3D semi-immersive environments to teach Cultural HeritageDigit Appl Archaeol Cult Herit20152424825910.1016/j.daach.2015.11.002
– reference: AlhalabiWSVirtual reality systems enhance students’ achievements in engineering educationBehav Inf Technol201610.1080/0144929X.2016.1212931
– reference: ChenSPanZZhangMShenHA case study of user immersion-based systematic design for serious heritage gamesMultimed Tools Appl201310.1007/s11042-011-0864-4
– reference: KiourtCKoutsoudisAKallesDEnhanced virtual reality experience in personalised virtual museumsInt J Comput Methods Herit Sci20182233910.4018/IJCMHS.2018010103
– reference: LucetGenevièveVirtual Reality: A Knowledge Tool for Cultural HeritageCommunications in Computer and Information Science2009Berlin, HeidelbergSpringer Berlin Heidelberg110
– reference: RoussouMSlaterMComparison of the effect of interactive versus passive virtual reality learning activities in evoking and sustaining conceptual changeIEEE Trans Emerging Top Comput201710.1109/TETC.2017.2737983
– reference: ChittaroLButtussiFAssessing knowledge retention of an immersive serious game vs. a traditional education method in aviation safetyIEEE Trans Vis Comput Graph20159810.1109/TVCG.2015.2391853
– reference: MakranskyGTerkildsenTSMayerREAdding immersive virtual reality to a science lab simulation causes more presence but less learningLearn Instr20196022523610.1016/J.LEARNINSTRUC.2017.12.007
– reference: ChecaDavidAlagueroMarioArnaizMiguel A.BustilloAndresBriviesca in the 15th c.: A Virtual Reality Environment for Teaching PurposesLecture Notes in Computer Science2016ChamSpringer International Publishing126138
– reference: ChenGMaFJiangYLiuRVirtual reality interactive teaching for Chinese traditional Tibetan clothingArt Des Commun High Educ201817515910.1386/adch.17.1.51_1
– reference: CarrozzinoMBergamascoMBeyond virtual museums: experiencing immersive virtual reality in real museumsJ Cult Herit201010.1016/j.culher.2010.04.001
– reference: Hupont I, Gracia J, Sanagustin L, Gracia MA (2015) How do new visual immersive systems influence gaming QoE? A use case of serious gaming with Oculus Rift. In: 2015 7th international workshop on quality of multimedia experience, QoMEX 2015. https://doi.org/10.1109/QoMEX.2015.7148110
– reference: Alaguero M (2015) Briviesca en el siglo XIV - El sueño de Doña Blanca. Retrieved 12 Jan 2018, from 4/05/2015 website: https://www.youtube.com/watch?reload=9&v=dwa7-94Y_Qw
– reference: AlagueroMBustilloAGuineaBIglesiasLSArchaeopressThe virtual reconstruction of a small medieval town: the case of Briviesca (Spain)CAA2014 21st century archaeology, concepts, methods and tools2015OxfordArchaeopress575584
– reference: CohenJStatistical power analysis for the behavioral sciences19882HillsdaleLawrence Erlbaum Associates, Publishers0747.62110
– reference: AndreoliRCorollaAFaggianoAMalandrinoDPirozziDRanaldiMSantangeloGScaranoVIoannidesMFinkEMoropoulouAHagedorn-SaupeMFresaALiestølGImmersivity and playability evaluation of a game experience in cultural heritageDigital heritage. Progress in cultural heritage: documentation, preservation, and protection2016ChamSpringer81482410.1007/978-3-319-48496-9_65
– year: 2017
  ident: 389_CR27
  publication-title: ISPRS Arch
  doi: 10.5194/isprs-archives-XLII-2-W5-591-2017
– volume: 2
  start-page: 248
  issue: 4
  year: 2015
  ident: 389_CR5
  publication-title: Digit Appl Archaeol Cult Herit
  doi: 10.1016/j.daach.2015.11.002
– start-page: 289
  volume-title: Digital Cultural Heritage
  year: 2018
  ident: 389_CR18
  doi: 10.1007/978-3-319-75826-8_24
– start-page: 814
  volume-title: Digital heritage. Progress in cultural heritage: documentation, preservation, and protection
  year: 2016
  ident: 389_CR4
  doi: 10.1007/978-3-319-48496-9_65
– volume: 2
  start-page: 23
  year: 2018
  ident: 389_CR17
  publication-title: Int J Comput Methods Herit Sci
  doi: 10.4018/IJCMHS.2018010103
– start-page: 575
  volume-title: CAA2014 21st century archaeology, concepts, methods and tools
  year: 2015
  ident: 389_CR2
  doi: 10.2307/jj.15135883.69
– volume: 14
  start-page: 210
  issue: 3
  year: 2008
  ident: 389_CR7
  publication-title: Int J Herit Stud
  doi: 10.1080/13527250801953686
– volume: 60
  start-page: 225
  year: 2019
  ident: 389_CR23
  publication-title: Learn Instr
  doi: 10.1016/J.LEARNINSTRUC.2017.12.007
– volume-title: Statistical power analysis for the behavioral sciences
  year: 1988
  ident: 389_CR12
– year: 2016
  ident: 389_CR3
  publication-title: Behav Inf Technol
  doi: 10.1080/0144929X.2016.1212931
– ident: 389_CR15
  doi: 10.12753/2066-026X-15-020
– ident: 389_CR21
  doi: 10.1109/DigitalHeritage.2015.7419587
– year: 2017
  ident: 389_CR28
  publication-title: IEEE Trans Emerging Top Comput
  doi: 10.1109/TETC.2017.2737983
– start-page: 1
  volume-title: Communications in Computer and Information Science
  year: 2009
  ident: 389_CR22
  doi: 10.1007/978-3-642-10226-4_1
– volume: 24
  start-page: 504
  issue: 4
  year: 1996
  ident: 389_CR14
  publication-title: Mem Cognit
  doi: 10.3758/BF03200938
– volume: 9
  start-page: 8
  year: 2015
  ident: 389_CR11
  publication-title: IEEE Trans Vis Comput Graph
  doi: 10.1109/TVCG.2015.2391853
– volume: 24
  start-page: 1319
  issue: 6
  year: 2016
  ident: 389_CR29
  publication-title: Interact Learn Environ
  doi: 10.1080/10494820.2014.994533
– volume: 95
  start-page: 296
  year: 2016
  ident: 389_CR25
  publication-title: Comput Educ
  doi: 10.1016/j.compedu.2016.01.009
– year: 2010
  ident: 389_CR6
  publication-title: J Cult Herit
  doi: 10.1016/j.culher.2010.04.001
– volume: 17
  start-page: 51
  year: 2018
  ident: 389_CR10
  publication-title: Art Des Commun High Educ
  doi: 10.1386/adch.17.1.51_1
– start-page: 632
  volume-title: Lecture Notes in Computer Science
  year: 2013
  ident: 389_CR13
  doi: 10.1007/978-3-642-39637-3_50
– ident: 389_CR24
  doi: 10.1109/VS-GAMES.2017.8055811
– year: 2013
  ident: 389_CR9
  publication-title: Multimed Tools Appl
  doi: 10.1007/s11042-011-0864-4
– volume: 8
  start-page: 8
  year: 2015
  ident: 389_CR26
  publication-title: Mod Mach Sci J
  doi: 10.17973/MMSJ.2015_06_201516
– start-page: 79
  volume-title: Transactions on Edutainment IV
  year: 2010
  ident: 389_CR19
  doi: 10.1007/978-3-642-14484-4_8
– start-page: 572
  volume-title: Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection
  year: 2014
  ident: 389_CR20
  doi: 10.1007/978-3-319-13695-0_57
– ident: 389_CR1
– start-page: 126
  volume-title: Lecture Notes in Computer Science
  year: 2016
  ident: 389_CR8
  doi: 10.1007/978-3-319-40651-0_11
– ident: 389_CR16
  doi: 10.1109/QoMEX.2015.7148110
SSID ssj0032484
Score 2.4995306
Snippet Two teaching methodologies are presented and compared in this study: on the one hand, semi-guided tours in immersive virtual reality and, on the other, viewing...
SourceID proquest
crossref
springer
SourceType Aggregation Database
Enrichment Source
Index Database
Publisher
StartPage 151
SubjectTerms Artificial Intelligence
Buildings
Computer Graphics
Computer Science
Effectiveness
Image Processing and Computer Vision
Immersive virtual reality
Locomotion
Motion sickness
Original Article
Students
Teleportation
Three dimensional models
Undergraduate study
User Interfaces and Human Computer Interaction
Viewing
Virtual environments
Virtual reality
SummonAdditionalLinks – databaseName: SpringerLINK Contemporary 1997-Present
  dbid: RSV
  link: http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwnV1LS8QwEA66evDiW1xdJQdvGtgmbR7eVBRPi_hibyVJEy1IV7bV32-mD1dFBT1n-mCSzHwh882H0IH2OqAAzwnl0pBYJJTo2BjiIRjSjFPNdC02IUYjOR6rq5YUVnbV7t2VZB2pP5DdhgkUmikC11mKiHm0ENKdBMGG65v7Lv4GhCAbKdtEAR9ItlSZ79_xOR3NMOaXa9E621ys_O8_V9Fyiy7xSbMc1tCcK9bRSqfcgNuNvIFMLaZchVhSYl1k-AloTiWeePyaT4FRggOWBICO8wK3whIP-LkhFbjyGJ9O85BQS6vBIGBI7HNfQVHGI7ZNGttEdxfnt2eXpFVbIJapqCKRT2wAQ9kwsZ5SbajQoMKhpHKMZybOMuWcHBpuk6GPEi8yy5iIvGFOsEwatoV6xaRw2wgHjCdA-ZNG3MYqtpJz450AclasAuLqo6hzemrbVuSgiPGUzpoogxPT4MS0dmIq-ujw_ZnnphHHr9aDbi7TdlOWaQhdIpzuAuL8dphB3x0GZ6w-Ouqmdjb888d2_ma-i5YoHNrrQrYB6lXTF7eHFu1rlZfT_XotvwHRt-wd
  priority: 102
  providerName: Springer Nature
Title Advantages and limits of virtual reality in learning processes: Briviesca in the fifteenth century
URI https://link.springer.com/article/10.1007/s10055-019-00389-7
https://www.proquest.com/docview/2257966522
https://www.proquest.com/docview/3195830255
Volume 24
WOSCitedRecordID wos000511621800010&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D
hasFullText 1
inHoldings 1
isFullTextHit
isPrint
journalDatabaseRights – providerCode: PRVAVX
  databaseName: SpringerLINK Contemporary 1997-Present
  customDbUrl:
  eissn: 1434-9957
  dateEnd: 99991231
  omitProxy: false
  ssIdentifier: ssj0032484
  issn: 1359-4338
  databaseCode: RSV
  dateStart: 19970101
  isFulltext: true
  titleUrlDefault: https://link.springer.com/search?facet-content-type=%22Journal%22
  providerName: Springer Nature
link http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwpV1Lb9QwEB71wYELpTzElmXlAzdqsbGTOOaCWNQKqeqyKi2quER-QqQqu92k_f31JA6rIuiFiy92ZCszHn_2PD6At8qrgAJ8TlleaJqKjFGVak09GkNmc6a46sgmxHxeXF7KRXxwa2JY5WATO0NtlwbfyN8HvRMBmge48HF1TZE1Cr2rkUJjG3axSgJSNyyyH4MlDlih6EltM4mZQUVMmompc9MMw9YkReeYpOL-wbRBm384SLtz53jvf1f8FJ5ExEk-9SqyD1uufgZ7A5sDiZv7OeiOYLkN9qUhqrbkClOfGrL05LZaY5YJCfgSQTupahLJJn6SVZ9o4JoPZLauwooao3BAwJXEV77FQI1fxPRH2wu4OD46__yFRgYGarhMWpr4zASAZKeZ8YwpzYRCZg5ZSMdzq1NrpXPFVOcmm_ok88IazkXiNXeC20Lzl7BTL2v3CkjAfQLZQFmSm1Smpshz7Z3AhK1UBhQ2gmT4_aWJ5cmRJeOq3BRWRpGVQWRlJ7JSjODd729WfXGOB0ePBzmVcaM25UZIf-3mWIuH471rBIeDImy6_z3ZwcOTvYbHDC_uXTDbGHba9Y17A4_MbVs16wnszo7mi7MJbJ8IGtpT9nXSaXZoz759vwNx4Pqr
linkProvider ProQuest
linkToHtml http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMw1V1Lb9QwEB6VFgkubXlULG3BBziBxcZOYhsJoRaoWm1ZcShSb8FPiFRll01axJ_qb8STBysq6K0HznZiJf4889memQ_gmQ46soCQU5ZLQ1ORMapTY2hAY8hczjTXrdiEmE7l6an6tAKXQy4MhlUONrE11G5m8Yz8VcSdiNQ80oW38-8UVaPwdnWQ0OhgMfE_f8QtW_3m6H2c3-eMHXw4eXdIe1UBarlKGpqEzEan78aZDYxpw4RGtQkllee5M6lzyns5NrnNxiHJgnCWc5EEw73gThoe33sL1lIuBa6riaCD5Y_cRHYiupnCTCTZJ-n0qXrjDMPkFMXLOEXFn45wyW6vXMi2fu5g43_7Q5uw3jNqstctgXuw4qv7sDGoVZDeeD0A0wpIN9F-1kRXjpxhaldNZoFclAvMoiGRP-OmhJQV6cU0vpJ5l0jh69dkf1HGP1BbjR0ibyahDA0GonwjtnPdD-HzjXzpFqxWs8o_AhJ5rUC1U5bkNlWplXlugheYkJaqyDJHkAzTXdi-_DqqgJwVy8LRCJEiQqRoIVKIEbz4_cy8Kz5ybe-dARdFb4jqYgmKvzZzrDXEcV85gpcD8JbN_x7s8fWDPYU7hycfj4vjo-lkG-4yPKRoA_d2YLVZnPtduG0vmrJePGlXEIEvNw3IX1MNU8w
linkToPdf http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMw1V1Nb9QwEB2VghAXylfFQgEf4ARWN3YSx0gIAWVFVbTaA0gVlxB_QaQqu2xCEX-NX8dM4rACQW89cLYTK_HzzLM9Mw_gYRUqZAEh5yIvDE9VJniVGsMDGUPhclHJqhebUPN5cXysF1vwY8yFobDK0Sb2htotLZ2R7yPuFFJzpAv7IYZFLA5mz1dfOClI0U3rKKcxQOTIf_-G27f22eEBzvUjIWav3716w6PCALdSJx1PQmaRALhpZoMQlRGqIuUJXWgvc2dS57T3xdTkNpuGJAvKWSlVEoz0SrrCSHzvBbiocI9J4YSL7MPoBZCnFIOgbqYpK6mICTsxbW-aUcic5nQxp7n63SlumO4fl7O9z5vt_M9_6xpcjUybvRiWxnXY8s0N2BlVLFg0ajfB9MLSHdrVllWNYyeU8tWyZWCn9ZqyaxjyatqssLphUWTjE1sNCRa-fcpermv8G62tqAPyaRbq0FGAymdmB5d-C96fy5fuwnazbPxtYMh3FamgiiS3qU5tkecmeEWJaqlG9jmBZJz60say7KQOclJuCkoTXEqES9nDpVQTePzrmdVQlOTM3nsjRspooNpyA5C_NkuqQSRpvzmBJyMIN83_HuzO2YM9gMuIw_Lt4fzoLlwRdHbRx_PtwXa3_urvwSV72tXt-n6_mBh8PG88_gSstFzw
openUrl ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=Advantages+and+limits+of+virtual+reality+in+learning+processes%3A+Briviesca+in+the+fifteenth+century&rft.jtitle=Virtual+reality+%3A+the+journal+of+the+Virtual+Reality+Society&rft.au=Checa%2C+David&rft.au=Bustillo+Andres&rft.date=2020-03-01&rft.pub=Springer+Nature+B.V&rft.issn=1359-4338&rft.eissn=1434-9957&rft.volume=24&rft.issue=1&rft.spage=151&rft.epage=161&rft_id=info:doi/10.1007%2Fs10055-019-00389-7&rft.externalDBID=HAS_PDF_LINK
thumbnail_l http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=1359-4338&client=summon
thumbnail_m http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=1359-4338&client=summon
thumbnail_s http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=1359-4338&client=summon