Teaching Artificial Intelligence and Logic Programming in a Competitive Environment
Motivation plays a key role in the learning process. This paper describes an experience in the context of undergraduate teaching of Artificial Intelligence at the Computer Science Department of the Faculty of Sciences in the University of Porto. A sophisticated competition framework, which involved...
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| Published in: | Informatics in education Vol. 8; no. 1; pp. 85 - 100 |
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| Main Authors: | , , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Vilnius
Vilniaus Universiteto Leidykla
01.01.2009
Vilnius University Press Institute of Mathematics and Informatics Vilnius University |
| Subjects: | |
| ISSN: | 1648-5831, 2335-8971 |
| Online Access: | Get full text |
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| Summary: | Motivation plays a key role in the learning process. This paper describes an experience in
the context of undergraduate teaching of Artificial Intelligence at the Computer Science Department
of the Faculty of Sciences in the University of Porto. A sophisticated competition framework,
which involved Prolog programmed contenders and game servers, including an appealing GUI,
was developed to motivate students on the deepening of the topics covered in class. We report on
the impact that such a competitive setup caused on students’ commitment, which surpassed our
most optimistic expectations. |
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| Bibliography: | SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 14 ObjectType-Article-2 content type line 23 |
| ISSN: | 1648-5831 2335-8971 |
| DOI: | 10.15388/infedu.2009.06 |