Khodabandeh, F., & Mombini, A. (2024). Exploring the effect of augmented reality technology on high school students’ vocabulary learning, personality traits, and self-efficacy in flipped and blended classes. Education and information technologies, 29(12), 16027-16050. https://doi.org/10.1007/s10639-024-12486-5
Chicago Style (17th ed.) CitationKhodabandeh, Farzaneh, and Azimeh Mombini. "Exploring the Effect of Augmented Reality Technology on High School Students’ Vocabulary Learning, Personality Traits, and Self-efficacy in Flipped and Blended Classes." Education and Information Technologies 29, no. 12 (2024): 16027-16050. https://doi.org/10.1007/s10639-024-12486-5.
MLA (9th ed.) CitationKhodabandeh, Farzaneh, and Azimeh Mombini. "Exploring the Effect of Augmented Reality Technology on High School Students’ Vocabulary Learning, Personality Traits, and Self-efficacy in Flipped and Blended Classes." Education and Information Technologies, vol. 29, no. 12, 2024, pp. 16027-16050, https://doi.org/10.1007/s10639-024-12486-5.