A design methodology for affective Virtual Reality
•We designed ten virtual environments able to elicit a specific emotional reaction.•We describe the methodology we used to design the emotional virtual environments.•The methodology is based on the use of semantic elements and valence, arousal and dominance.•The results show that the designed virtua...
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| Veröffentlicht in: | International journal of human-computer studies Jg. 162; S. 102791 |
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| Format: | Journal Article |
| Sprache: | Englisch |
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Elsevier Ltd
01.06.2022
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| ISSN: | 1071-5819, 1095-9300, 1095-9300 |
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| Abstract | •We designed ten virtual environments able to elicit a specific emotional reaction.•We describe the methodology we used to design the emotional virtual environments.•The methodology is based on the use of semantic elements and valence, arousal and dominance.•The results show that the designed virtual environments elicit the desired emotions and arousal-valence-dominance levels.
In the era of ‘metaverse’, virtual environments are gaining popularity among new multimedia contents and are also recognized as a valuable means to deliver emotional content. This is favoured by cost reduction, availability and acceptance by end-users of virtual reality technology. Creating effective virtual environments can be achieved by exploiting several opportunities: creating artificial worlds able to generate different stories, mixing sensory cues, and making the whole interactive. The design space for creating emotional virtual environments is ample, and no clear idea of how to integrate the various components exists. This paper discusses how to combine multiple design elements to elicit five distinct emotions. We developed and tested two scenarios per emotion. We present the methodology, the development of the case studies, and the results of the testing. |
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| AbstractList | In the era of ‘metaverse’, virtual environments are gaining popularity among new multimedia contents and are also recognized as a valuable means to deliver emotional content. This is favoured by cost reduction, availability and acceptance by end-users of virtual reality technology. Creating effective virtual environments can be achieved by exploiting several opportunities: creating artificial worlds able to generate different stories, mixing sensory cues, and making the whole interactive. The design space for creating emotional virtual environments is ample, and no clear idea of how to integrate the various components exists. This paper discusses how to combine multiple design elements to elicit five distinct emotions. We developed and tested two scenarios per emotion. We present the methodology, the development of the case studies, and the results of the testing. © 2022 Elsevier Ltd •We designed ten virtual environments able to elicit a specific emotional reaction.•We describe the methodology we used to design the emotional virtual environments.•The methodology is based on the use of semantic elements and valence, arousal and dominance.•The results show that the designed virtual environments elicit the desired emotions and arousal-valence-dominance levels. In the era of ‘metaverse’, virtual environments are gaining popularity among new multimedia contents and are also recognized as a valuable means to deliver emotional content. This is favoured by cost reduction, availability and acceptance by end-users of virtual reality technology. Creating effective virtual environments can be achieved by exploiting several opportunities: creating artificial worlds able to generate different stories, mixing sensory cues, and making the whole interactive. The design space for creating emotional virtual environments is ample, and no clear idea of how to integrate the various components exists. This paper discusses how to combine multiple design elements to elicit five distinct emotions. We developed and tested two scenarios per emotion. We present the methodology, the development of the case studies, and the results of the testing. |
| ArticleNumber | 102791 |
| Author | Nonis, Francesca Vezzetti, Enrico Ulrich, Luca Marsocci, Gabriele La Rosa, Alba Ferrise, Francesco Marcolin, Federica Dozio, Nicoló Scurati, Giulia Wally |
| Author_xml | – sequence: 1 givenname: Nicoló surname: Dozio fullname: Dozio, Nicoló organization: Politecnico di Milano, Department of Mechanical Engineering, Via La Masa 1, Milan 20156, Italy – sequence: 2 givenname: Federica surname: Marcolin fullname: Marcolin, Federica organization: Politecnico di Torino, Department of Management and Production Engineering, Corso Duca degli Abruzzi 24, Turin, 10129, Italy – sequence: 3 givenname: Giulia Wally orcidid: 0000-0002-0389-4279 surname: Scurati fullname: Scurati, Giulia Wally organization: Politecnico di Milano, Department of Mechanical Engineering, Via La Masa 1, Milan 20156, Italy – sequence: 4 givenname: Luca orcidid: 0000-0001-8407-0660 surname: Ulrich fullname: Ulrich, Luca organization: Politecnico di Torino, Department of Management and Production Engineering, Corso Duca degli Abruzzi 24, Turin, 10129, Italy – sequence: 5 givenname: Francesca orcidid: 0000-0002-7332-7894 surname: Nonis fullname: Nonis, Francesca organization: Politecnico di Torino, Department of Management and Production Engineering, Corso Duca degli Abruzzi 24, Turin, 10129, Italy – sequence: 6 givenname: Enrico surname: Vezzetti fullname: Vezzetti, Enrico organization: Politecnico di Torino, Department of Management and Production Engineering, Corso Duca degli Abruzzi 24, Turin, 10129, Italy – sequence: 7 givenname: Gabriele surname: Marsocci fullname: Marsocci, Gabriele organization: Politecnico di Torino, Department of Management and Production Engineering, Corso Duca degli Abruzzi 24, Turin, 10129, Italy – sequence: 8 givenname: Alba surname: La Rosa fullname: La Rosa, Alba organization: Politecnico di Torino, Department of Management and Production Engineering, Corso Duca degli Abruzzi 24, Turin, 10129, Italy – sequence: 9 givenname: Francesco orcidid: 0000-0001-8951-8807 surname: Ferrise fullname: Ferrise, Francesco email: francesco.ferrise@polimi.it organization: Politecnico di Milano, Department of Mechanical Engineering, Via La Masa 1, Milan 20156, Italy |
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| Snippet | •We designed ten virtual environments able to elicit a specific emotional reaction.•We describe the methodology we used to design the emotional virtual... In the era of ‘metaverse’, virtual environments are gaining popularity among new multimedia contents and are also recognized as a valuable means to deliver... |
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| SubjectTerms | Affective Virtual Reality Design Methodology Emotions Metaverse Virtual Reality |
| Title | A design methodology for affective Virtual Reality |
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