Emotion recognition with deep learning using GAMEEMO data set
Emotion recognition is actively used in brain–computer interface, health care, security, e-commerce, education and entertainment applications to increase and control human–machine interaction. Therefore, emotions affect people's lives and decision-making mechanisms throughout their lives. Howev...
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| Published in: | Electronics letters Vol. 56; no. 25; pp. 1364 - 1367 |
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| Main Authors: | , |
| Format: | Journal Article |
| Language: | English |
| Published: |
The Institution of Engineering and Technology
10.12.2020
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| Subjects: | |
| ISSN: | 0013-5194, 1350-911X, 1350-911X |
| Online Access: | Get full text |
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