A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence

Rendering massive 3D models in real‐time has long been recognized as a very challenging problem because of the limited computational power and memory space available in a workstation. Most existing rendering techniques, especially level of detail (LOD) processing, have suffered from their sequential...

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Bibliographic Details
Published in:Computer graphics forum Vol. 31; no. 2pt2; pp. 393 - 402
Main Authors: Peng, Chao, Cao, Yong
Format: Journal Article
Language:English
Published: Oxford, UK Blackwell Publishing Ltd 01.05.2012
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ISSN:0167-7055, 1467-8659
Online Access:Get full text
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