Zainuddin, Z., Shujahat, M., Haruna, H., & Chu, S. K. W. (2020). The role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system. Computers and education, 145, 103729. https://doi.org/10.1016/j.compedu.2019.103729
Chicago Style (17th ed.) CitationZainuddin, Zamzami, Muhammad Shujahat, Hussein Haruna, and Samuel Kai Wah Chu. "The Role of Gamified E-quizzes on Student Learning and Engagement: An Interactive Gamification Solution for a Formative Assessment System." Computers and Education 145 (2020): 103729. https://doi.org/10.1016/j.compedu.2019.103729.
MLA (9th ed.) CitationZainuddin, Zamzami, et al. "The Role of Gamified E-quizzes on Student Learning and Engagement: An Interactive Gamification Solution for a Formative Assessment System." Computers and Education, vol. 145, 2020, p. 103729, https://doi.org/10.1016/j.compedu.2019.103729.