Application of image processing techniques in computer graphics algorithms
Image processing is usually associated with pattern recognition and is rather treated as a subject outside of the computer graphics interest. Basically computer graphics algorithms are used for the visualization of scenes or models described using some abstract notation, while image processing is us...
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| Veröffentlicht in: | Computer networks and ISDN systems Jg. 29; H. 14; S. 1705 - 1714 |
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| Format: | Journal Article Tagungsbericht |
| Sprache: | Englisch |
| Veröffentlicht: |
Amsterdam
Elsevier B.V
01.10.1997
Elsevier Science |
| Schlagworte: | |
| ISSN: | 0169-7552 |
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| Abstract | Image processing is usually associated with pattern recognition and is rather treated as a subject outside of the computer graphics interest. Basically computer graphics algorithms are used for the visualization of scenes or models described using some abstract notation, while image processing is used on the opposite way — i.e. when finding an abstract description of an analyzed pattern. This paper proposes to use the image processing approach for rendering optical effects in computer graphics algorithms. Proposed algorithms can be used for the generation of realistic and artistic optical effects in real-time, in, for example, visual simulators, virtual reality or multi-media applications. |
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| AbstractList | Contribution to a special issue devoted to visualization and graphics on the World Wide Web. Image processing is associated with pattern recognition and is treated as a subject outside of the computer graphics interest. Computer graphics algorithms are used for the visualization of scenes or models described using some abstract notation, while image processing is used on the opposite way i.e. when finding an abstract description of an analysed pattern. Uses the image processing approach for rendering optical effects in computer graphics algorithms. Proposed algorithms can be used for the generation of realistic and artistic optical effects in real-time in visual simulators, virtual reality or multimedia applications. (Original abstract - amended) Image processing is usually associated with pattern recognition and is rather treated as a subject outside of the computer graphics interest. Basically computer graphics algorithms are used for the visualization of scenes or models described using some abstract notation, while image processing is used on the opposite way - i.e. when finding an abstract description of an analyzed pattern. This paper proposes to use the image processing approach for rendering optical effects in computer graphics algorithms. Proposed algorithms can be used for the generation of realistic and artistic optical effects in real-time, in, for example, visual simulators, virtual reality or multi-media applications. |
| Author | Rokita, Przemyslaw |
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| Cites_doi | 10.1145/357299.357300 10.1016/0097-8493(93)90010-7 10.1145/37402.37437 10.1016/0097-8493(93)90032-5 10.1145/7529.8927 10.1007/BF01905690 |
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| Keywords | Convolution Rendering optical phenomena Image processing Visual simulators Real time rendering Graphics Visualization Computer graphics Simulators Real time |
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| References | Rokita (BIB13) 1993; 17 Born, Wolf (BIB2) 1959 Lewis (BIB10) 1990 Potmesil, Chakravarty (BIB12) 1982; 1 Rokita (BIB14) 1993; 17 Adler (BIB1) 1965 Hacberli, Akeley (BIB4) 1990 Helman (BIB6) 1993 Harris (BIB5) 1991 Kaneda, Okamoto, Nakamae, Nishita (BIB7) 1991; 7 Nishita, Miyawaki, Nakamae (BIB11) 1987; 21 Cook (BIB3) 1986; 5 Kaufman, Sight, Mind (BIB9) 1974 kaneda, Kagawa, Yamashita (BIB8) 1993 Nishita (10.1016/S0169-7552(97)00085-8_BIB11) 1987; 21 Rokita (10.1016/S0169-7552(97)00085-8_BIB14) 1993; 17 Harris (10.1016/S0169-7552(97)00085-8_BIB5) 1991 Potmesil (10.1016/S0169-7552(97)00085-8_BIB12) 1982; 1 kaneda (10.1016/S0169-7552(97)00085-8_BIB8) 1993 Kaufman (10.1016/S0169-7552(97)00085-8_BIB9) 1974 Lewis (10.1016/S0169-7552(97)00085-8_BIB10) 1990 Rokita (10.1016/S0169-7552(97)00085-8_BIB13) 1993; 17 Cook (10.1016/S0169-7552(97)00085-8_BIB3) 1986; 5 Kaneda (10.1016/S0169-7552(97)00085-8_BIB7) 1991; 7 Hacberli (10.1016/S0169-7552(97)00085-8_BIB4) 1990 Born (10.1016/S0169-7552(97)00085-8_BIB2) 1959 Helman (10.1016/S0169-7552(97)00085-8_BIB6) 1993 Adler (10.1016/S0169-7552(97)00085-8_BIB1) 1965 |
| References_xml | – volume: 5 start-page: 51 year: 1986 end-page: 72 ident: BIB3 article-title: Stochastic sampling in computer graphics publication-title: ACM Trans. Graphics – year: 1991 ident: BIB5 article-title: Semiconductor DSP products-catalogue – start-page: 309 year: 1990 end-page: 317 ident: BIB4 article-title: The accumulation buffer: Hardware support for high-quality rendering publication-title: Proc. Siggraph'90, ACM SIGGRAPH – year: 1993 ident: BIB6 article-title: Designing virtual reality systems to meet physio and psychological requirements, Applied VR course publication-title: Proc. Siggraph'93, ACM SIGGRAPH – volume: 1 start-page: 85 year: 1982 end-page: 108 ident: BIB12 article-title: Synthetic image generation with a lens and aperture camera model publication-title: ACM Trans. Graphics – volume: 7 start-page: 247 year: 1991 end-page: 258 ident: BIB7 article-title: Photorealistic image synthesis for outdoor scenery under various atmospheric conditions publication-title: The Visual Computer – start-page: 177 year: 1993 end-page: 189 ident: BIB8 article-title: Animation of water droplets on a glass plate publication-title: Models and Techniques in Computer Animation – year: 1990 ident: BIB10 publication-title: Practical Digital Image Processing – year: 1965 ident: BIB1 publication-title: Physiology of the Eye – year: 1959 ident: BIB2 publication-title: Principles of Optics – volume: 17 start-page: 431 year: 1993 end-page: 437 ident: BIB13 article-title: A model for rendering high intensity lights publication-title: Computers and Graphics – volume: 21 start-page: 303 year: 1987 end-page: 310 ident: BIB11 article-title: Shading model for atmospheric scattering considering luminous intensity distribution of light sources publication-title: Computer Graphics – year: 1974 ident: BIB9 publication-title: An Introduction to Visual Perception – volume: 17 start-page: 593 year: 1993 end-page: 595 ident: BIB14 article-title: Fast generation of depth of field effects in computer graphics publication-title: Computers and Graphics – year: 1991 ident: 10.1016/S0169-7552(97)00085-8_BIB5 – volume: 1 start-page: 85 issue: 2 year: 1982 ident: 10.1016/S0169-7552(97)00085-8_BIB12 article-title: Synthetic image generation with a lens and aperture camera model publication-title: ACM Trans. Graphics doi: 10.1145/357299.357300 – year: 1990 ident: 10.1016/S0169-7552(97)00085-8_BIB10 – year: 1965 ident: 10.1016/S0169-7552(97)00085-8_BIB1 – volume: 17 start-page: 593 issue: 5 year: 1993 ident: 10.1016/S0169-7552(97)00085-8_BIB14 article-title: Fast generation of depth of field effects in computer graphics publication-title: Computers and Graphics doi: 10.1016/0097-8493(93)90010-7 – volume: 21 start-page: 303 issue: 4 year: 1987 ident: 10.1016/S0169-7552(97)00085-8_BIB11 article-title: Shading model for atmospheric scattering considering luminous intensity distribution of light sources publication-title: Computer Graphics doi: 10.1145/37402.37437 – year: 1959 ident: 10.1016/S0169-7552(97)00085-8_BIB2 – year: 1974 ident: 10.1016/S0169-7552(97)00085-8_BIB9 – volume: 17 start-page: 431 issue: 4 year: 1993 ident: 10.1016/S0169-7552(97)00085-8_BIB13 article-title: A model for rendering high intensity lights publication-title: Computers and Graphics doi: 10.1016/0097-8493(93)90032-5 – volume: 5 start-page: 51 issue: 1 year: 1986 ident: 10.1016/S0169-7552(97)00085-8_BIB3 article-title: Stochastic sampling in computer graphics publication-title: ACM Trans. Graphics doi: 10.1145/7529.8927 – start-page: 309 year: 1990 ident: 10.1016/S0169-7552(97)00085-8_BIB4 article-title: The accumulation buffer: Hardware support for high-quality rendering – start-page: 177 year: 1993 ident: 10.1016/S0169-7552(97)00085-8_BIB8 article-title: Animation of water droplets on a glass plate – volume: 7 start-page: 247 year: 1991 ident: 10.1016/S0169-7552(97)00085-8_BIB7 article-title: Photorealistic image synthesis for outdoor scenery under various atmospheric conditions publication-title: The Visual Computer doi: 10.1007/BF01905690 – year: 1993 ident: 10.1016/S0169-7552(97)00085-8_BIB6 article-title: Designing virtual reality systems to meet physio and psychological requirements, Applied VR course |
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| SubjectTerms | Applied sciences Artificial intelligence Computer science; control theory; systems Convolution Exact sciences and technology Graphics Image processing Information, signal and communications theory Pattern recognition. Digital image processing. Computational geometry Real time rendering Rendering optical phenomena Signal processing Telecommunications and information theory Visual simulators World Wide Web |
| Title | Application of image processing techniques in computer graphics algorithms |
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