Memory-Hazard-Aware K-Buffer Algorithm for Order-Independent Transparency Rendering

The (k)-buffer algorithm is an efficient GPU-based fragment level sorting algorithm for rendering transparent surfaces. Because of the inherent massive parallelism of GPU stream processors, this algorithm suffers serious read-after-write memory hazards now. In this paper, we introduce an improved (k...

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Bibliographic Details
Published in:IEEE transactions on visualization and computer graphics Vol. 20; no. 2; pp. 238 - 248
Main Author: Zhang, Nan
Format: Journal Article
Language:English
Published: United States IEEE 01.02.2014
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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ISSN:1077-2626, 1941-0506, 1941-0506
Online Access:Get full text
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