Memory-Hazard-Aware K-Buffer Algorithm for Order-Independent Transparency Rendering
The (k)-buffer algorithm is an efficient GPU-based fragment level sorting algorithm for rendering transparent surfaces. Because of the inherent massive parallelism of GPU stream processors, this algorithm suffers serious read-after-write memory hazards now. In this paper, we introduce an improved (k...
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| Published in: | IEEE transactions on visualization and computer graphics Vol. 20; no. 2; pp. 238 - 248 |
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| Main Author: | |
| Format: | Journal Article |
| Language: | English |
| Published: |
United States
IEEE
01.02.2014
The Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subjects: | |
| ISSN: | 1077-2626, 1941-0506, 1941-0506 |
| Online Access: | Get full text |
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