Memory-Hazard-Aware K-Buffer Algorithm for Order-Independent Transparency Rendering

The (k)-buffer algorithm is an efficient GPU-based fragment level sorting algorithm for rendering transparent surfaces. Because of the inherent massive parallelism of GPU stream processors, this algorithm suffers serious read-after-write memory hazards now. In this paper, we introduce an improved (k...

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Vydáno v:IEEE transactions on visualization and computer graphics Ročník 20; číslo 2; s. 238 - 248
Hlavní autor: Zhang, Nan
Médium: Journal Article
Jazyk:angličtina
Vydáno: United States IEEE 01.02.2014
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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ISSN:1077-2626, 1941-0506, 1941-0506
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Shrnutí:The (k)-buffer algorithm is an efficient GPU-based fragment level sorting algorithm for rendering transparent surfaces. Because of the inherent massive parallelism of GPU stream processors, this algorithm suffers serious read-after-write memory hazards now. In this paper, we introduce an improved (k)-buffer algorithm with error correction coding to combat memory hazards. Our algorithm results in significantly reduced artifacts. While preserving all the merits of the original algorithm, it requires merely OpenGL 3.x support from the GPU, instead of the atomic operations appearing only in the latest OpenGL 4.2 standard. Our algorithm is simple to implement and efficient in performance. Future GPU support for improving this algorithm is also proposed.
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ISSN:1077-2626
1941-0506
1941-0506
DOI:10.1109/TVCG.2013.72