NEDE: An open-source scripting suite for developing experiments in 3D virtual environments
[Display omitted] •We present a design environment for developing realistic 3D experiments.•Subjects can explore custom virtual environments in search of randomized stimuli.•Leverages rendering power and community support of popular 3D game engine.•Interfaces with an eye tracker in real-time and syn...
Uložené v:
| Vydané v: | Journal of neuroscience methods Ročník 235; s. 245 - 251 |
|---|---|
| Hlavní autori: | , , , |
| Médium: | Journal Article |
| Jazyk: | English |
| Vydavateľské údaje: |
Netherlands
Elsevier B.V
30.09.2014
|
| Predmet: | |
| ISSN: | 0165-0270, 1872-678X, 1872-678X |
| On-line prístup: | Získať plný text |
| Tagy: |
Pridať tag
Žiadne tagy, Buďte prvý, kto otaguje tento záznam!
|
| Abstract | [Display omitted]
•We present a design environment for developing realistic 3D experiments.•Subjects can explore custom virtual environments in search of randomized stimuli.•Leverages rendering power and community support of popular 3D game engine.•Interfaces with an eye tracker in real-time and syncs with an EEG system.•Simple runtime GUI controls task prompts, eye tracker calibration, and navigation.
As neuroscientists endeavor to understand the brain's response to ecologically valid scenarios, many are leaving behind hyper-controlled paradigms in favor of more realistic ones. This movement has made the use of 3D rendering software an increasingly compelling option. However, mastering such software and scripting rigorous experiments requires a daunting amount of time and effort.
To reduce these startup costs and make virtual environment studies more accessible to researchers, we demonstrate a naturalistic experimental design environment (NEDE) that allows experimenters to present realistic virtual stimuli while still providing tight control over the subject's experience. NEDE is a suite of open-source scripts built on the widely used Unity3D game development software, giving experimenters access to powerful rendering tools while interfacing with eye tracking and EEG, randomizing stimuli, and providing custom task prompts.
Researchers using NEDE can present a dynamic 3D virtual environment in which randomized stimulus objects can be placed, allowing subjects to explore in search of these objects. NEDE interfaces with a research-grade eye tracker in real-time to maintain precise timing records and sync with EEG or other recording modalities.
Python offers an alternative for experienced programmers who feel comfortable mastering and integrating the various toolboxes available. NEDE combines many of these capabilities with an easy-to-use interface and, through Unity's extensive user base, a much more substantial body of assets and tutorials.
Our flexible, open-source experimental design system lowers the barrier to entry for neuroscientists interested in developing experiments in realistic virtual environments. |
|---|---|
| AbstractList | As neuroscientists endeavor to understand the brain's response to ecologically valid scenarios, many are leaving behind hyper-controlled paradigms in favor of more realistic ones. This movement has made the use of 3D rendering software an increasingly compelling option. However, mastering such software and scripting rigorous experiments requires a daunting amount of time and effort.
To reduce these startup costs and make virtual environment studies more accessible to researchers, we demonstrate a naturalistic experimental design environment (NEDE) that allows experimenters to present realistic virtual stimuli while still providing tight control over the subject's experience. NEDE is a suite of open-source scripts built on the widely used Unity3D game development software, giving experimenters access to powerful rendering tools while interfacing with eye tracking and EEG, randomizing stimuli, and providing custom task prompts.
Researchers using NEDE can present a dynamic 3D virtual environment in which randomized stimulus objects can be placed, allowing subjects to explore in search of these objects. NEDE interfaces with a research-grade eye tracker in real-time to maintain precise timing records and sync with EEG or other recording modalities.
Python offers an alternative for experienced programmers who feel comfortable mastering and integrating the various toolboxes available. NEDE combines many of these capabilities with an easy-to-use interface and, through Unity's extensive user base, a much more substantial body of assets and tutorials.
Our flexible, open-source experimental design system lowers the barrier to entry for neuroscientists interested in developing experiments in realistic virtual environments. [Display omitted] •We present a design environment for developing realistic 3D experiments.•Subjects can explore custom virtual environments in search of randomized stimuli.•Leverages rendering power and community support of popular 3D game engine.•Interfaces with an eye tracker in real-time and syncs with an EEG system.•Simple runtime GUI controls task prompts, eye tracker calibration, and navigation. As neuroscientists endeavor to understand the brain's response to ecologically valid scenarios, many are leaving behind hyper-controlled paradigms in favor of more realistic ones. This movement has made the use of 3D rendering software an increasingly compelling option. However, mastering such software and scripting rigorous experiments requires a daunting amount of time and effort. To reduce these startup costs and make virtual environment studies more accessible to researchers, we demonstrate a naturalistic experimental design environment (NEDE) that allows experimenters to present realistic virtual stimuli while still providing tight control over the subject's experience. NEDE is a suite of open-source scripts built on the widely used Unity3D game development software, giving experimenters access to powerful rendering tools while interfacing with eye tracking and EEG, randomizing stimuli, and providing custom task prompts. Researchers using NEDE can present a dynamic 3D virtual environment in which randomized stimulus objects can be placed, allowing subjects to explore in search of these objects. NEDE interfaces with a research-grade eye tracker in real-time to maintain precise timing records and sync with EEG or other recording modalities. Python offers an alternative for experienced programmers who feel comfortable mastering and integrating the various toolboxes available. NEDE combines many of these capabilities with an easy-to-use interface and, through Unity's extensive user base, a much more substantial body of assets and tutorials. Our flexible, open-source experimental design system lowers the barrier to entry for neuroscientists interested in developing experiments in realistic virtual environments. As neuroscientists endeavor to understand the brain's response to ecologically valid scenarios, many are leaving behind hyper-controlled paradigms in favor of more realistic ones. This movement has made the use of 3D rendering software an increasingly compelling option. However, mastering such software and scripting rigorous experiments requires a daunting amount of time and effort.BACKGROUNDAs neuroscientists endeavor to understand the brain's response to ecologically valid scenarios, many are leaving behind hyper-controlled paradigms in favor of more realistic ones. This movement has made the use of 3D rendering software an increasingly compelling option. However, mastering such software and scripting rigorous experiments requires a daunting amount of time and effort.To reduce these startup costs and make virtual environment studies more accessible to researchers, we demonstrate a naturalistic experimental design environment (NEDE) that allows experimenters to present realistic virtual stimuli while still providing tight control over the subject's experience. NEDE is a suite of open-source scripts built on the widely used Unity3D game development software, giving experimenters access to powerful rendering tools while interfacing with eye tracking and EEG, randomizing stimuli, and providing custom task prompts.NEW METHODTo reduce these startup costs and make virtual environment studies more accessible to researchers, we demonstrate a naturalistic experimental design environment (NEDE) that allows experimenters to present realistic virtual stimuli while still providing tight control over the subject's experience. NEDE is a suite of open-source scripts built on the widely used Unity3D game development software, giving experimenters access to powerful rendering tools while interfacing with eye tracking and EEG, randomizing stimuli, and providing custom task prompts.Researchers using NEDE can present a dynamic 3D virtual environment in which randomized stimulus objects can be placed, allowing subjects to explore in search of these objects. NEDE interfaces with a research-grade eye tracker in real-time to maintain precise timing records and sync with EEG or other recording modalities.RESULTSResearchers using NEDE can present a dynamic 3D virtual environment in which randomized stimulus objects can be placed, allowing subjects to explore in search of these objects. NEDE interfaces with a research-grade eye tracker in real-time to maintain precise timing records and sync with EEG or other recording modalities.Python offers an alternative for experienced programmers who feel comfortable mastering and integrating the various toolboxes available. NEDE combines many of these capabilities with an easy-to-use interface and, through Unity's extensive user base, a much more substantial body of assets and tutorials.COMPARISON WITH EXISTING METHODSPython offers an alternative for experienced programmers who feel comfortable mastering and integrating the various toolboxes available. NEDE combines many of these capabilities with an easy-to-use interface and, through Unity's extensive user base, a much more substantial body of assets and tutorials.Our flexible, open-source experimental design system lowers the barrier to entry for neuroscientists interested in developing experiments in realistic virtual environments.CONCLUSIONSOur flexible, open-source experimental design system lowers the barrier to entry for neuroscientists interested in developing experiments in realistic virtual environments. |
| Author | Sajda, Paul Gribetz, Meron Johri, Ansh Jangraw, David C. |
| Author_xml | – sequence: 1 givenname: David C. surname: Jangraw fullname: Jangraw, David C. email: djangraw@gmail.com organization: Department of Biomedical Engineering, Columbia University, New York, NY, USA – sequence: 2 givenname: Ansh surname: Johri fullname: Johri, Ansh organization: Department of Biomedical Engineering, Columbia University, New York, NY, USA – sequence: 3 givenname: Meron surname: Gribetz fullname: Gribetz, Meron organization: Department of Biomedical Engineering, Columbia University, New York, NY, USA – sequence: 4 givenname: Paul surname: Sajda fullname: Sajda, Paul email: psajda@columbia.edu organization: Department of Biomedical Engineering, Columbia University, New York, NY, USA |
| BackLink | https://www.ncbi.nlm.nih.gov/pubmed/25064189$$D View this record in MEDLINE/PubMed |
| BookMark | eNqFkE1P3DAQhq0KBMvHX0A-ckkYO4mdVByKYGmRUHsBCfViJc6k9Sprp7azov--3i574cLBsjV-3hnNc0IOrLNIyAWDnAETV6t8ZXFeY_ydc2BlDiKHovhEFqyWPBOyfjkgiwRWGXAJx-QkhBUAlA2II3LMKxAlq5sF-fl9ebf8TG8sdRPaLLjZa6RBezNFY3_RMJuIdHCe9rjB0U3bIr5O6M0abQzUWFrc0Y3xcW5Hija9nP3_dUYOh3YMeP52n5Ln--XT7bfs8cfXh9ubx0wXoo6Z1GWXVuhQVG0DKLqqKgXnskM5QMuboma674BXDefYl91QsCKdWgyi77XsilNyues7efdnxhDV2gSN49hadHNQrKoawaRsWEIv3tC5W2OvprRF6_-qvY8EXO8A7V0IHgelTWyjcTb61oyKgdrqVyu116-2-hUIlfSnuHgX30_4MPhlF8QkamPQq6ANWo298aij6p35qMU_RLSj5A |
| CitedBy_id | crossref_primary_10_1016_j_compag_2022_107443 crossref_primary_10_1016_j_oceaneng_2022_112147 crossref_primary_10_3389_fpsyg_2021_681042 crossref_primary_10_1073_pnas_1817207116 crossref_primary_10_3758_s13428_018_1097_5 crossref_primary_10_1016_j_jneumeth_2019_108374 crossref_primary_10_7717_peerj_cs_544 crossref_primary_10_1016_j_neures_2023_12_003 crossref_primary_10_3389_fpsyg_2018_01545 crossref_primary_10_1016_j_advengsoft_2020_102838 crossref_primary_10_1371_journal_pone_0231152 crossref_primary_10_1016_j_jneumeth_2021_109458 crossref_primary_10_1088_1742_6596_1341_4_042010 crossref_primary_10_1016_j_jneumeth_2016_03_009 crossref_primary_10_1088_1741_2552_ac4593 crossref_primary_10_3389_fpsyg_2021_650693 crossref_primary_10_1088_1741_2560_13_6_066005 |
| Cites_doi | 10.1167/6.12.9 10.1207/S15327590IJHC1201_1 10.1088/1741-2560/8/3/036025 10.3389/fninf.2010.00100 10.1088/1741-2560/11/4/046003 10.1016/j.jneumeth.2006.11.017 10.1038/nrn3122 |
| ContentType | Journal Article |
| Copyright | 2014 Elsevier B.V. Copyright © 2014 Elsevier B.V. All rights reserved. |
| Copyright_xml | – notice: 2014 Elsevier B.V. – notice: Copyright © 2014 Elsevier B.V. All rights reserved. |
| DBID | AAYXX CITATION CGR CUY CVF ECM EIF NPM 7X8 |
| DOI | 10.1016/j.jneumeth.2014.06.033 |
| DatabaseName | CrossRef Medline MEDLINE MEDLINE (Ovid) MEDLINE MEDLINE PubMed MEDLINE - Academic |
| DatabaseTitle | CrossRef MEDLINE Medline Complete MEDLINE with Full Text PubMed MEDLINE (Ovid) MEDLINE - Academic |
| DatabaseTitleList | MEDLINE MEDLINE - Academic |
| Database_xml | – sequence: 1 dbid: NPM name: PubMed url: http://www.ncbi.nlm.nih.gov/entrez/query.fcgi?db=PubMed sourceTypes: Index Database – sequence: 2 dbid: 7X8 name: MEDLINE - Academic url: https://search.proquest.com/medline sourceTypes: Aggregation Database |
| DeliveryMethod | fulltext_linktorsrc |
| Discipline | Medicine Anatomy & Physiology |
| EISSN | 1872-678X |
| EndPage | 251 |
| ExternalDocumentID | 25064189 10_1016_j_jneumeth_2014_06_033 S016502701400257X |
| Genre | Research Support, U.S. Gov't, Non-P.H.S Journal Article |
| GroupedDBID | --- --K --M -~X .~1 0R~ 1B1 1RT 1~. 1~5 4.4 457 4G. 5GY 5RE 5VS 7-5 71M 8P~ 9JM AABNK AACTN AADPK AAEDT AAEDW AAIAV AAIKJ AAKOC AALRI AAOAW AAQFI AAXLA AAXUO ABCQJ ABFNM ABFRF ABJNI ABMAC ABXDB ABYKQ ACDAQ ACGFO ACGFS ACIUM ACRLP ADBBV ADEZE AEBSH AEFWE AEKER AENEX AFKWA AFTJW AFXIZ AGUBO AGWIK AGYEJ AIEXJ AIKHN AITUG AJBFU AJOXV ALMA_UNASSIGNED_HOLDINGS AMFUW AMRAJ AXJTR BKOJK BLXMC CS3 DU5 EBS EFJIC EFLBG EJD EO8 EO9 EP2 EP3 F5P FDB FIRID FNPLU FYGXN G-Q GBLVA IHE J1W K-O KOM L7B M2V M41 MO0 MOBAO N9A O-L O9- OAUVE OZT P-8 P-9 P2P PC. Q38 RIG ROL RPZ SDF SDG SDP SES SPCBC SSN SSZ T5K ~G- .55 .GJ 29L 53G 9DU AAQXK AATTM AAXKI AAYWO AAYXX ABWVN ACLOT ACRPL ACVFH ADCNI ADMUD ADNMO AEIPS AEUPX AFJKZ AFPUW AGHFR AGQPQ AHHHB AIGII AIIUN AKBMS AKRWK AKYEP ANKPU APXCP ASPBG AVWKF AZFZN CITATION EFKBS FEDTE FGOYB G-2 HMQ HVGLF HZ~ R2- SEW SNS WUQ X7M ZGI ~HD CGR CUY CVF ECM EIF NPM SSH 7X8 |
| ID | FETCH-LOGICAL-c368t-7c4b201be65a90e6b5546227be7f0a29381cdb025922ed4bf313f3186f6ddc7b3 |
| ISICitedReferencesCount | 21 |
| ISICitedReferencesURI | http://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=Summon&SrcAuth=ProQuest&DestLinkType=CitingArticles&DestApp=WOS_CPL&KeyUT=000342269400027&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D |
| ISSN | 0165-0270 1872-678X |
| IngestDate | Wed Oct 01 14:50:34 EDT 2025 Thu Apr 03 07:09:02 EDT 2025 Sat Nov 29 07:26:30 EST 2025 Tue Nov 18 22:30:29 EST 2025 Fri Feb 23 02:33:23 EST 2024 |
| IsPeerReviewed | true |
| IsScholarly | true |
| Keywords | 3D stimuli 3D Virtual environment Experimental design EEG BCI GUI SDK NEDE UDK Eye tracking |
| Language | English |
| License | Copyright © 2014 Elsevier B.V. All rights reserved. |
| LinkModel | OpenURL |
| MergedId | FETCHMERGED-LOGICAL-c368t-7c4b201be65a90e6b5546227be7f0a29381cdb025922ed4bf313f3186f6ddc7b3 |
| Notes | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 23 |
| PMID | 25064189 |
| PQID | 1559617791 |
| PQPubID | 23479 |
| PageCount | 7 |
| ParticipantIDs | proquest_miscellaneous_1559617791 pubmed_primary_25064189 crossref_citationtrail_10_1016_j_jneumeth_2014_06_033 crossref_primary_10_1016_j_jneumeth_2014_06_033 elsevier_sciencedirect_doi_10_1016_j_jneumeth_2014_06_033 |
| PublicationCentury | 2000 |
| PublicationDate | 2014-09-30 |
| PublicationDateYYYYMMDD | 2014-09-30 |
| PublicationDate_xml | – month: 09 year: 2014 text: 2014-09-30 day: 30 |
| PublicationDecade | 2010 |
| PublicationPlace | Netherlands |
| PublicationPlace_xml | – name: Netherlands |
| PublicationTitle | Journal of neuroscience methods |
| PublicationTitleAlternate | J Neurosci Methods |
| PublicationYear | 2014 |
| Publisher | Elsevier B.V |
| Publisher_xml | – name: Elsevier B.V |
| References | Venthur, Scholler, Williamson, Dahne, Treder, Kramarek (bib0060) 2010; 4 Dalmaijer, Mathot, Van der Stigchel (bib0010) 2013 Jovancevic, Sullivan, Hayhoe (bib0020) 2006; 6 Piccione, Priftis, Tonin, Vidale, Furlan, Cavinato (bib0050) 2008; 6 Leeb, Friedman, Muller-Putz, Scherer, Slater, Pfurtscheller (bib0025) 2007 Pohlmeyer, Wang, Jangraw, Lou, Chang, Sajda (bib0055) 2011; 8 Peirce (bib0040) 2007; 162 Nash, Edwards, Thompson, Barfield (bib0030) 2000; 12 Bohil, Alicea, Biocca (bib0005) 2011; 12 Parsons, Rizzo, Bamattre, Brennan (bib0035) 2007; 5 Pfurtscheller, Allison, Brunner, Bauernfeind, Solis-Escalante, Scherer (bib0045) 2010; 4 Jangraw, Wang, Lance, Chang, Sajda (bib0015) 2014; 11 Leeb (10.1016/j.jneumeth.2014.06.033_bib0025) 2007 Dalmaijer (10.1016/j.jneumeth.2014.06.033_bib0010) 2013 Jovancevic (10.1016/j.jneumeth.2014.06.033_bib0020) 2006; 6 Nash (10.1016/j.jneumeth.2014.06.033_bib0030) 2000; 12 Venthur (10.1016/j.jneumeth.2014.06.033_bib0060) 2010; 4 Bohil (10.1016/j.jneumeth.2014.06.033_bib0005) 2011; 12 Piccione (10.1016/j.jneumeth.2014.06.033_bib0050) 2008; 6 Jangraw (10.1016/j.jneumeth.2014.06.033_bib0015) 2014; 11 Peirce (10.1016/j.jneumeth.2014.06.033_bib0040) 2007; 162 Pfurtscheller (10.1016/j.jneumeth.2014.06.033_bib0045) 2010; 4 Parsons (10.1016/j.jneumeth.2014.06.033_bib0035) 2007; 5 Pohlmeyer (10.1016/j.jneumeth.2014.06.033_bib0055) 2011; 8 |
| References_xml | – start-page: 79642 year: 2007 ident: bib0025 article-title: Self-paced (asynchronous) BCI control of a wheelchair in virtual environments: a case study with a tetraplegic publication-title: Comput Intell Neurosci – volume: 12 start-page: 1 year: 2000 end-page: 41 ident: bib0030 article-title: A review of presence and performance in virtual environments publication-title: Int J Hum Comput Interact – volume: 6 start-page: 99 year: 2008 end-page: 108 ident: bib0050 article-title: Task and stimulation paradigm effects in a p300 brain computer interface exploitable in a virtual environment: a pilot study publication-title: PsychNol J – volume: 12 start-page: 752 year: 2011 end-page: 762 ident: bib0005 article-title: Virtual reality in neuroscience research and therapy publication-title: Nat Rev Neurosci – volume: 8 start-page: 036025 year: 2011 ident: bib0055 article-title: Closing the loop in cortically-coupled computer vision: a brain–computer interface for searching image databases publication-title: J Neural Eng – volume: 11 start-page: 046003 year: 2014 ident: bib0015 article-title: Neurally and ocularly informed graph-based models for searching 3D environments publication-title: J Neural Eng – start-page: 1 year: 2013 end-page: 9 ident: bib0010 article-title: Pygaze: an open-source, cross-platform toolbox for minimal-effort programming of eyetracking experiments publication-title: Behav Res Methods – volume: 6 year: 2006 ident: bib0020 article-title: Control of attention and gaze in complex environments publication-title: J Vis – volume: 5 start-page: 163 year: 2007 end-page: 171 ident: bib0035 article-title: Virtual reality cognitive performance assessment test publication-title: Annu Rev CyberTherapy Telemed – volume: 162 start-page: 8 year: 2007 end-page: 13 ident: bib0040 article-title: Psychopy – psychophysics software in python publication-title: J Neurosci Methods – volume: 4 start-page: 30 year: 2010 ident: bib0045 article-title: The hybrid BCI publication-title: Front Neurosci – volume: 4 year: 2010 ident: bib0060 article-title: Pyff – a pythonic framework for feedback applications and stimulus presentation in neuroscience publication-title: Front Neuroinform – volume: 6 issue: 12 year: 2006 ident: 10.1016/j.jneumeth.2014.06.033_bib0020 article-title: Control of attention and gaze in complex environments publication-title: J Vis doi: 10.1167/6.12.9 – start-page: 1 year: 2013 ident: 10.1016/j.jneumeth.2014.06.033_bib0010 article-title: Pygaze: an open-source, cross-platform toolbox for minimal-effort programming of eyetracking experiments publication-title: Behav Res Methods – volume: 6 start-page: 99 issue: 1 year: 2008 ident: 10.1016/j.jneumeth.2014.06.033_bib0050 article-title: Task and stimulation paradigm effects in a p300 brain computer interface exploitable in a virtual environment: a pilot study publication-title: PsychNol J – volume: 12 start-page: 1 issue: 1 year: 2000 ident: 10.1016/j.jneumeth.2014.06.033_bib0030 article-title: A review of presence and performance in virtual environments publication-title: Int J Hum Comput Interact doi: 10.1207/S15327590IJHC1201_1 – volume: 8 start-page: 036025 issue: 3 year: 2011 ident: 10.1016/j.jneumeth.2014.06.033_bib0055 article-title: Closing the loop in cortically-coupled computer vision: a brain–computer interface for searching image databases publication-title: J Neural Eng doi: 10.1088/1741-2560/8/3/036025 – volume: 4 year: 2010 ident: 10.1016/j.jneumeth.2014.06.033_bib0060 article-title: Pyff – a pythonic framework for feedback applications and stimulus presentation in neuroscience publication-title: Front Neuroinform doi: 10.3389/fninf.2010.00100 – start-page: 79642 year: 2007 ident: 10.1016/j.jneumeth.2014.06.033_bib0025 article-title: Self-paced (asynchronous) BCI control of a wheelchair in virtual environments: a case study with a tetraplegic publication-title: Comput Intell Neurosci – volume: 11 start-page: 046003 issue: 4 year: 2014 ident: 10.1016/j.jneumeth.2014.06.033_bib0015 article-title: Neurally and ocularly informed graph-based models for searching 3D environments publication-title: J Neural Eng doi: 10.1088/1741-2560/11/4/046003 – volume: 4 start-page: 30 year: 2010 ident: 10.1016/j.jneumeth.2014.06.033_bib0045 article-title: The hybrid BCI publication-title: Front Neurosci – volume: 162 start-page: 8 issue: 12 year: 2007 ident: 10.1016/j.jneumeth.2014.06.033_bib0040 article-title: Psychopy – psychophysics software in python publication-title: J Neurosci Methods doi: 10.1016/j.jneumeth.2006.11.017 – volume: 12 start-page: 752 issue: 12 year: 2011 ident: 10.1016/j.jneumeth.2014.06.033_bib0005 article-title: Virtual reality in neuroscience research and therapy publication-title: Nat Rev Neurosci doi: 10.1038/nrn3122 – volume: 5 start-page: 163 year: 2007 ident: 10.1016/j.jneumeth.2014.06.033_bib0035 article-title: Virtual reality cognitive performance assessment test publication-title: Annu Rev CyberTherapy Telemed |
| SSID | ssj0004906 |
| Score | 2.242905 |
| Snippet | [Display omitted]
•We present a design environment for developing realistic 3D experiments.•Subjects can explore custom virtual environments in search of... As neuroscientists endeavor to understand the brain's response to ecologically valid scenarios, many are leaving behind hyper-controlled paradigms in favor of... |
| SourceID | proquest pubmed crossref elsevier |
| SourceType | Aggregation Database Index Database Enrichment Source Publisher |
| StartPage | 245 |
| SubjectTerms | 3D stimuli BCI Brain - physiology Calibration EEG Electroencephalography - methods Experimental design Eye Movement Measurements Eye tracking Humans Internet Software User-Computer Interface Video Games Virtual environment |
| Title | NEDE: An open-source scripting suite for developing experiments in 3D virtual environments |
| URI | https://dx.doi.org/10.1016/j.jneumeth.2014.06.033 https://www.ncbi.nlm.nih.gov/pubmed/25064189 https://www.proquest.com/docview/1559617791 |
| Volume | 235 |
| WOSCitedRecordID | wos000342269400027&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D |
| hasFullText | 1 |
| inHoldings | 1 |
| isFullTextHit | |
| isPrint | |
| journalDatabaseRights | – providerCode: PRVESC databaseName: ScienceDirect customDbUrl: eissn: 1872-678X dateEnd: 99991231 omitProxy: false ssIdentifier: ssj0004906 issn: 0165-0270 databaseCode: AIEXJ dateStart: 19950101 isFulltext: true titleUrlDefault: https://www.sciencedirect.com providerName: Elsevier |
| link | http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwtV1Zb9NAEF6lLUK8IGg5UqBaJMRL5NCs7V0vb1ETLtEIqQVZvFhre40StZvKOSj_hJ_L7OEDSlQQ4iFWZGnttb_x7MzsNzMIPZMkkuB4UA-cD3BQdJpMxGXuSU5hsQhpIc3u-af3bDKJ4ph_6HS-V7kw6zOmVHR5yS_-K9RwDsDWqbN_AXd9UTgB_wF0OALscPwj4Cfj0diF-3RrLM-G53tOPejowQrMTEMvbGVMNZX-DUHWH_XW09LklrRT4TaYsq2imNL1pG6YiUJ9KcXXmj_fO-q3WDs2z32oFnVU-nU5TaVpMts7lmVDEjgRs1z8xGV0sYpBUBErqgDalSQaG9OkOknc9g_pS6uHI0Y8WEfjtqImfthWtbYMpVu1iS1be2VBsLGJWX8Gb0I_vybzBaZiq62_8Uux7RM9GT0X8DvBGmTxFtohLOSgL3eGb8fxuybnlpu-rfXkW9nnv7_bJsNnk2NjDJzTO-i2gxMPrUTdRR2pdtHeUInl_Pwbfo4NV9hswuyim8eOkrGHPmt5e4mHCrekDdfSho20YZA23Egbbkkbnirsj7CTNtyWtnvo46vx6dEbzzXs8DKfRkuPZUEKT5xKGgp-KGmqKZCEsFSy4lCAYRkNsjyF98oJkXmQFv7Ah19EC5rnGUv9-2hbzZV8iHCQBgUVuea9CvCpCy5gLElzSlkGBlTYRWH1NpPMVbPXTVXOkoq2OEsqFBKNQqL5m77fRS_qcRe2nsu1I3gFVuK-JGttJiBj1459WqGbgNrWe3FCyflqkWg2ADgPjA-66IGFvZ4P0UUkBxHf_4c7P0K3mg_wMdpeliv5BN3I1svpojxAWyyODpxI_wBZwcoq |
| linkProvider | Elsevier |
| openUrl | ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=NEDE%3A+An+open-source+scripting+suite+for+developing+experiments+in+3D+virtual+environments&rft.jtitle=Journal+of+neuroscience+methods&rft.au=Jangraw%2C+David+C.&rft.au=Johri%2C+Ansh&rft.au=Gribetz%2C+Meron&rft.au=Sajda%2C+Paul&rft.date=2014-09-30&rft.pub=Elsevier+B.V&rft.issn=0165-0270&rft.eissn=1872-678X&rft.volume=235&rft.spage=245&rft.epage=251&rft_id=info:doi/10.1016%2Fj.jneumeth.2014.06.033&rft.externalDocID=S016502701400257X |
| thumbnail_l | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=0165-0270&client=summon |
| thumbnail_m | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=0165-0270&client=summon |
| thumbnail_s | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=0165-0270&client=summon |