Example-Driven Procedural Urban Roads

Synthesizing and exploring large‐scale realistic urban road networks is beneficial to 3D content creation, traffic animation and urban planning. In this paper, we present an interactive tool that allows untrained users to design roads with complex realistic details and styles. Roads are generated by...

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Veröffentlicht in:Computer graphics forum Jg. 35; H. 6; S. 5 - 17
Hauptverfasser: Nishida, G., Garcia-Dorado, I., Aliaga, D. G.
Format: Journal Article
Sprache:Englisch
Veröffentlicht: Oxford Blackwell Publishing Ltd 01.09.2016
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ISSN:0167-7055, 1467-8659
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Abstract Synthesizing and exploring large‐scale realistic urban road networks is beneficial to 3D content creation, traffic animation and urban planning. In this paper, we present an interactive tool that allows untrained users to design roads with complex realistic details and styles. Roads are generated by growing a geometric graph. During a sketching phase, the user specifies the target area and the examples. During a growing phase, two types of growth are effectively applied to generate roads in the target area; example‐based growth uses patches extracted from the source example to generate roads that preserve some interesting structures in the example road networks; procedural‐based growth uses the statistical information of the source example while effectively adapting the roads to the underlying terrain and the already generated roads. User‐specified warping, blending and interpolation operations are used at will to produce new road network designs that are inspired by the examples. Finally, our method computes city blocks, individual parcels and plausible building and tree geometries. We have used our approach to create road networks covering up to 200 km2 and containing over 3500 km of roads. Synthesizing and exploring large‐scale realistic urban road networks is beneficial to 3D content creation, traffic animation and urban planning. In this paper, we present an interactive tool that allows untrained users to design roads with complex realistic details and styles. Roads are generated by growing a geometric graph. During a sketching phase, the user specifies the target area and the examples. During a growing phase, two types of growth are effectively applied to generate roads in the target area; example‐based growth uses patches extracted from the source example to generate roads that preserve some interesting structures in the example road networks; procedural‐based growth uses the statistical information of the source example while effectively adapting the roads to the underlying terrain and the already generated roads.
AbstractList Synthesizing and exploring large-scale realistic urban road networks is beneficial to 3D content creation, traffic animation and urban planning. In this paper, we present an interactive tool that allows untrained users to design roads with complex realistic details and styles. Roads are generated by growing a geometric graph. During a sketching phase, the user specifies the target area and the examples. During a growing phase, two types of growth are effectively applied to generate roads in the target area; example-based growth uses patches extracted from the source example to generate roads that preserve some interesting structures in the example road networks; procedural-based growth uses the statistical information of the source example while effectively adapting the roads to the underlying terrain and the already generated roads. User-specified warping, blending and interpolation operations are used at will to produce new road network designs that are inspired by the examples. Finally, our method computes city blocks, individual parcels and plausible building and tree geometries. We have used our approach to create road networks covering up to 200 km 2 and containing over 3500 km of roads.
Synthesizing and exploring large‐scale realistic urban road networks is beneficial to 3D content creation, traffic animation and urban planning. In this paper, we present an interactive tool that allows untrained users to design roads with complex realistic details and styles. Roads are generated by growing a geometric graph. During a sketching phase, the user specifies the target area and the examples. During a growing phase, two types of growth are effectively applied to generate roads in the target area; example‐based growth uses patches extracted from the source example to generate roads that preserve some interesting structures in the example road networks; procedural‐based growth uses the statistical information of the source example while effectively adapting the roads to the underlying terrain and the already generated roads. User‐specified warping, blending and interpolation operations are used at will to produce new road network designs that are inspired by the examples. Finally, our method computes city blocks, individual parcels and plausible building and tree geometries. We have used our approach to create road networks covering up to 200 and containing over 3500 km of roads.
Synthesizing and exploring large‐scale realistic urban road networks is beneficial to 3D content creation, traffic animation and urban planning. In this paper, we present an interactive tool that allows untrained users to design roads with complex realistic details and styles. Roads are generated by growing a geometric graph. During a sketching phase, the user specifies the target area and the examples. During a growing phase, two types of growth are effectively applied to generate roads in the target area; example‐based growth uses patches extracted from the source example to generate roads that preserve some interesting structures in the example road networks; procedural‐based growth uses the statistical information of the source example while effectively adapting the roads to the underlying terrain and the already generated roads. User‐specified warping, blending and interpolation operations are used at will to produce new road network designs that are inspired by the examples. Finally, our method computes city blocks, individual parcels and plausible building and tree geometries. We have used our approach to create road networks covering up to 200 km2 and containing over 3500 km of roads. Synthesizing and exploring large‐scale realistic urban road networks is beneficial to 3D content creation, traffic animation and urban planning. In this paper, we present an interactive tool that allows untrained users to design roads with complex realistic details and styles. Roads are generated by growing a geometric graph. During a sketching phase, the user specifies the target area and the examples. During a growing phase, two types of growth are effectively applied to generate roads in the target area; example‐based growth uses patches extracted from the source example to generate roads that preserve some interesting structures in the example road networks; procedural‐based growth uses the statistical information of the source example while effectively adapting the roads to the underlying terrain and the already generated roads.
Synthesizing and exploring large-scale realistic urban road networks is beneficial to 3D content creation, traffic animation and urban planning. In this paper, we present an interactive tool that allows untrained users to design roads with complex realistic details and styles. Roads are generated by growing a geometric graph. During a sketching phase, the user specifies the target area and the examples. During a growing phase, two types of growth are effectively applied to generate roads in the target area; example-based growth uses patches extracted from the source example to generate roads that preserve some interesting structures in the example road networks; procedural-based growth uses the statistical information of the source example while effectively adapting the roads to the underlying terrain and the already generated roads. User-specified warping, blending and interpolation operations are used at will to produce new road network designs that are inspired by the examples. Finally, our method computes city blocks, individual parcels and plausible building and tree geometries. We have used our approach to create road networks covering up to 200 [Formulaomitted] and containing over 3500 km of roads. Synthesizing and exploring large-scale realistic urban road networks is beneficial to 3D content creation, traffic animation and urban planning. In this paper, we present an interactive tool that allows untrained users to design roads with complex realistic details and styles. Roads are generated by growing a geometric graph. During a sketching phase, the user specifies the target area and the examples. During a growing phase, two types of growth are effectively applied to generate roads in the target area; example-based growth uses patches extracted from the source example to generate roads that preserve some interesting structures in the example road networks; procedural-based growth uses the statistical information of the source example while effectively adapting the roads to the underlying terrain and the already generated roads.
Author Nishida, G.
Garcia-Dorado, I.
Aliaga, D. G.
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  email: aliaga@purdue.edu
  organization: Purdue University, USA
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Copyright 2015 The Authors Computer Graphics Forum © 2015 The Eurographics Association and John Wiley & Sons Ltd.
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References_xml – reference: [FKS*04]  Funkhouser T., Kazhdan M., Shilane P., Min P., Kiefer W., Tal A., Rusinkiewicz S., Dobkin D.: Modeling by example. ACM TOG 23, 3 (2004), 652-663.
– reference: [KST93]  Kobler J., Schöning U., Toran J.: The Graph Isomorphism Problem: its structural complexity. Birkhäuser Computer Science, Switzerland, Switzerland, 1993.
– reference: [YBY*13]  Yeh Y., Breeden K., Yang L., Matthew F., Hanrahan P.: Synthesis of tiled patterns using factor graphs. ACM TOG 32, 1 (2013), 3.
– reference: [TLL*10]  Talton J. O., Lou Y., Lesser S., Duke J., Měch R., Koltun V.: Metropolis procedural modeling. ACM TOG 30, 2 (2010), 11.
– reference: [MWA*13]  Musialski P., Wonka P., Aliaga D. G., Wimmer M., Gool L. V., Purgathofer W.: A survey of urban reconstruction. Computer Graphics Forum 32, 6 (2013), 146-177.
– reference: [GDAU14]  Garcia-Dorado I., Aliaga D. G., Ukkusuri S. V.: Designing large-scale interactive traffic animations for urban modeling. Computer Graphics Forum 33, 2 (2014), 411-420.
– reference: [LSWW11]  Lipp M., Scherzer D., Wonka P., Wimmer M.: Interactive modeling of city layouts using layers of procedural content. Computer Graphics Forum 30, 2 (2011), 345-354.
– reference: [GPMG10]  Galin E., Peytavie A., Maréchal N., Guérin E.: Procedural generation of roads. Computer Graphics Forum 29, 2 (2010), 429-438.
– reference: [VAW*10]  Vanegas C. A., Aliaga D. G., Wonka P., Müller P., Waddell P., Watson B.: Modeling the appearance and behavior of urban spaces. Computer Graphics Forum 29, 1 (2010), 25-42.
– reference: [ABVA08]  Aliaga D. G., Beneš B., Vanegas C. A., Andrysco N.: Interactive reconfiguration of urban layouts. IEEE Computer Graphics and Applications 28, 3 (2008), 38-47.
– reference: [CEW*08]  Chen G., Esch G., Wonka P., Müller P., Zhang E.: Interactive procedural street modeling. ACM TOG 27, 3 (2008), 103.
– reference: [BWS10]  Bokeloh M., Wand M., Seidel H.-P.: A connection between partial symmetry and inverse procedural modeling. ACM TOG 29, 4 (2010), 104.
– reference: [LYFD12]  Lu J., Yu F., Finkelstein A., DiVerdi S.: Helpinghand: Example-based stroke stylization. ACM TOG 31, 4 (2012), 46.
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Snippet Synthesizing and exploring large‐scale realistic urban road networks is beneficial to 3D content creation, traffic animation and urban planning. In this paper,...
Synthesizing and exploring large-scale realistic urban road networks is beneficial to 3D content creation, traffic animation and urban planning. In this paper,...
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SubjectTerms 3-D graphics
Analysis
Animation
Computer graphics
example-based modeling
Graphs
I.3.5 [Computer Graphics]: Computational Geometry and Object Modelling-I.3.6 [Computer Graphics]: Methodology and Techniques
Preserves
procedural modeling
Roads
Roads & highways
street modeling
Studies
Terrain
Traffic engineering
Traffic flow
Urban areas
Urban planning
Visualization
Title Example-Driven Procedural Urban Roads
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https://onlinelibrary.wiley.com/doi/abs/10.1111%2Fcgf.12728
https://www.proquest.com/docview/1820578674
https://www.proquest.com/docview/1835631206
Volume 35
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