Boundary Detection in Particle-based Fluids

This paper presents a novel method to detect free‐surfaces on particle‐based volume representation. In contrast to most particle‐based free‐surface detection methods, which perform the surface identification based on physical and geometrical properties derived from the underlying fluid flow simulati...

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Vydáno v:Computer graphics forum Ročník 35; číslo 2; s. 215 - 224
Hlavní autoři: Sandim, Marcos, Cedrim, Douglas, Nonato, Luis Gustavo, Pagliosa, Paulo, Paiva, Afonso
Médium: Journal Article
Jazyk:angličtina
Vydáno: Oxford Blackwell Publishing Ltd 01.05.2016
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ISSN:0167-7055, 1467-8659
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Abstract This paper presents a novel method to detect free‐surfaces on particle‐based volume representation. In contrast to most particle‐based free‐surface detection methods, which perform the surface identification based on physical and geometrical properties derived from the underlying fluid flow simulation, the proposed approach only demands the spatial location of the particles to properly recognize surface particles, avoiding even the use of kernels. Boundary particles are identified through a Hidden Point Removal (HPR) operator used for visibility test. Our method is very simple, fast, easy to implement and robust to changes in the distribution of particles, even when facing large deformation of the free‐surface. A set of comparisons against state‐of‐the‐art boundary detection methods show the effectiveness of our approach. The good performance of our method is also attested in the context of fluid flow simulation involving free‐surface, mainly when using level‐sets for rendering purposes.
AbstractList This paper presents a novel method to detect free‐surfaces on particle‐based volume representation. In contrast to most particle‐based free‐surface detection methods, which perform the surface identification based on physical and geometrical properties derived from the underlying fluid flow simulation, the proposed approach only demands the spatial location of the particles to properly recognize surface particles, avoiding even the use of kernels. Boundary particles are identified through a Hidden Point Removal (HPR) operator used for visibility test. Our method is very simple, fast, easy to implement and robust to changes in the distribution of particles, even when facing large deformation of the free‐surface. A set of comparisons against state‐of‐the‐art boundary detection methods show the effectiveness of our approach. The good performance of our method is also attested in the context of fluid flow simulation involving free‐surface, mainly when using level‐sets for rendering purposes.
Author Nonato, Luis Gustavo
Paiva, Afonso
Sandim, Marcos
Pagliosa, Paulo
Cedrim, Douglas
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Copyright 2016 The Author(s) Computer Graphics Forum © 2016 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd.
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References_xml – reference: Barber C. B., Dobkin D. P., Huhdanpaa H.: The quick-hull algorithm for convex hulls. ACM Trans. Math. Softw. 22, 4 (1996), 469-483. 4
– reference: Mercier O., Beauchemin C., Thuerey N., Kim T., Nowrouzezahrai D.: Surface turbulence for particle-based liquid simulations. ACM Trans. Graph. 34, 6 (2015), 202:1-202:10. 8
– reference: Gomez-Gesteira M., Rogers B. D., Crespo A. J. C., Dalrymple R. A., Narayanaswamy M., Dominguez J. M.: SPHysics - development of a free-surface fluid solver - part 1: theory and formulations. Comput. Geosci. 48 (2012), 289-299. 5
– reference: Powers D. M. W.: Evaluation: from Precision, Recall and F-measure to ROC, Informedness, Markedness and Correlation. Journal of Machine Learning Technologies 2, 1 (2011), 37-63. 6
– reference: Premzoe S., Tasdizen T., Bigler J., Lefohn A., Whitaker R. T.: Particle-based simulation of fluids. Computer Graphics Forum 22, 3 (2003), 401-410. 1
– reference: Geuzaine C., Remacle J.-F. A.: Gmsh: A 3-D finite element mesh generator with built-in pre- and post-processing facilities. Int. J. Numer. Meth. Eng. 79, 11 (2009), 1309-1331. 5
– reference: Kazhdan M., Hoppe H.: Screened poisson surface reconstruction. ACM Trans. Graph. 32, 3 (2013), 29:1-29:13. 7
– reference: Yu J., Turk G.: Reconstructing surfaces of particle-based fluids using anisotropic kernels. ACM Trans. Graph. 32, 1 (2013), 5:1-5:12. 7
– reference: Katz S., Tal A., Basri R.: Direct visibility of point sets. ACM Trans. Graph. 26, 3 (2007). 2, 3
– reference: Haque A., Dilts G. A.: Three-dimensional boundary detection for particle methods. J. Comput. Phys. 226, 2 (2007), 1710-1730. 2, 5
– reference: Macklin M., Müller M.: Position based fluids. ACM Trans. Graph. 32, 4 (2013), 104:1-104:12. 1
– reference: Zalesak S. T.: Fully multidimensional flux-corrected transport algorithms for fluids. J. Comput. Phys. 31, 3 (1979), 335-362. 7
– reference: HE X., Liu N., Wang G., Zhang F., Li S., Shao S., Wang H.: Staggered meshless solid-fluid coupling. ACM Trans. Graph. 31, 6 (2012), 149:1-149:12. 2, 5
– reference: Akinci G., Ihmsen M., Akinci N., Teschner M.: Parallel surface reconstruction for particle-based fluids. Computer Graphics Forum 31, 6 (2012), 1797-1809. 7
– reference: Machado e Silva R., Esperança C., Marroquim R., Oliveira A. A. F.: Image space rendering of point clouds using the HPR operator. Computer Graphics Forum 33, 1 (2014), 178-189. 8
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– reference: Solenthaler B., Schläfli J., Pajarola R.: A unified particle model for fluid-solid interactions. Comput. Animat. Virtual Worlds 18, 1 (2007), 69-82. 7
– reference: Akinci N., Akinci G., Teschner M.: Versatile surface tension and adhesion for sph fluids. ACM Trans. Graph. 32, 6 (2013), 182:1-182:8. 8
– reference: Enright D., Fedkiw R., Ferziger J., Mitchell I.: A hybrid particle level set method for improved interface capturing. J. Comput. Phys. 183, 1 (2002), 83-116. 6, 7
– reference: Dilts G. A.: Moving least-squares particle hydrodynamics II: conservation and boundaries. Int. J. Numer. Meth. Eng. 48, 10 (2000), 1503-1524. 2, 5
– reference: Bhattacharya H., Gao Y., Bargteil A. W.: A level-set method for skinning animated particle data. IEEE Trans. Vis. Comput. Graph. 21 (2015), 315-327. 7, 9
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  article-title: Staggered meshless solid‐fluid coupling
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  year: 2014
– volume: 2
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  issue: 1
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  article-title: Evaluation: from Precision, Recall and F‐measure to ROC, Informedness, Markedness and Correlation
  publication-title: Journal of Machine Learning Technologies
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  article-title: Moving least‐squares particle hydrodynamics II: conservation and boundaries
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  article-title: Screened poisson surface reconstruction
  publication-title: ACM Trans. Graph.
– volume: 26
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  issue: 3
  year: 2007
  article-title: Direct visibility of point sets
  publication-title: ACM Trans. Graph.
– volume: 34
  start-page: 202:1
  issue: 6
  year: 2015
  end-page: 202:10
  article-title: Surface turbulence for particle‐based liquid simulations
  publication-title: ACM Trans. Graph.
– volume: 48
  start-page: 289
  year: 2012
  end-page: 299
  article-title: SPHysics – development of a free‐surface fluid solver – part 1: theory and formulations
  publication-title: Comput. Geosci.
– start-page: 7
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– volume: 24
  start-page: 965
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  article-title: Animating sand as a fluid
  publication-title: ACM Trans. Graph.
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  publication-title: J. Comput. Phys.
– volume: 18
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  year: 2007
  end-page: 82
  article-title: A unified particle model for fluid‐solid interactions
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Snippet This paper presents a novel method to detect free‐surfaces on particle‐based volume representation. In contrast to most particle‐based free‐surface detection...
This paper presents a novel method to detect free-surfaces on particle-based volume representation. In contrast to most particle-based free-surface detection...
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StartPage 215
SubjectTerms Analysis
and object representations
Boundaries
Categories and Subject Descriptors (according to ACM CCS)
Computational fluid dynamics
Computer graphics
Computer simulation
Fluid flow
Fluid mechanics
Fluids
I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling-Boundary representations
I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling-Curve
I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling-Physically based modeling
I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling—Curve, surface, solid, and object representations
I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Animation
Rendering
Representations
Simulation
solid
State of the art
Studies
surface
Title Boundary Detection in Particle-based Fluids
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https://www.proquest.com/docview/1825462218
Volume 35
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