Geometric Flows of Curves in Shape Space for Processing Motion of Deformable Objects

We introduce techniques for the processing of motion and animations of non‐rigid shapes. The idea is to regard animations of deformable objects as curves in shape space. Then, we use the geometric structure on shape space to transfer concepts from curve processing in ℝn to the processing of motion o...

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Published in:Computer graphics forum Vol. 35; no. 2; pp. 295 - 305
Main Authors: Brandt, Christopher, von Tycowicz, Christoph, Hildebrandt, Klaus
Format: Journal Article
Language:English
Published: Oxford Blackwell Publishing Ltd 01.05.2016
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ISSN:0167-7055, 1467-8659
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Abstract We introduce techniques for the processing of motion and animations of non‐rigid shapes. The idea is to regard animations of deformable objects as curves in shape space. Then, we use the geometric structure on shape space to transfer concepts from curve processing in ℝn to the processing of motion of non‐rigid shapes. Following this principle, we introduce a discrete geometric flow for curves in shape space. The flow iteratively replaces every shape with a weighted average shape of a local neighborhood and thereby globally decreases an energy whose minimizers are discrete geodesics in shape space. Based on the flow, we devise a novel smoothing filter for motions and animations of deformable shapes. By shortening the length in shape space of an animation, it systematically regularizes the deformations between consecutive frames of the animation. The scheme can be used for smoothing and noise removal, e.g., for reducing jittering artifacts in motion capture data. We introduce a reduced‐order method for the computation of the flow. In addition to being efficient for the smoothing of curves, it is a novel scheme for computing geodesics in shape space. We use the scheme to construct non‐linear “Bézier curves” by executing de Casteljau's algorithm in shape space.
AbstractList We introduce techniques for the processing of motion and animations of non-rigid shapes. The idea is to regard animations of deformable objects as curves in shape space. Then, we use the geometric structure on shape space to transfer concepts from curve processing in n to the processing of motion of non-rigid shapes. Following this principle, we introduce a discrete geometric flow for curves in shape space. The flow iteratively replaces every shape with a weighted average shape of a local neighborhood and thereby globally decreases an energy whose minimizers are discrete geodesics in shape space. Based on the flow, we devise a novel smoothing filter for motions and animations of deformable shapes. By shortening the length in shape space of an animation, it systematically regularizes the deformations between consecutive frames of the animation. The scheme can be used for smoothing and noise removal, e.g., for reducing jittering artifacts in motion capture data. We introduce a reduced-order method for the computation of the flow. In addition to being efficient for the smoothing of curves, it is a novel scheme for computing geodesics in shape space. We use the scheme to construct non-linear "Bézier curves" by executing de Casteljau's algorithm in shape space.
We introduce techniques for the processing of motion and animations of non‐rigid shapes. The idea is to regard animations of deformable objects as curves in shape space. Then, we use the geometric structure on shape space to transfer concepts from curve processing in ℝ n to the processing of motion of non‐rigid shapes. Following this principle, we introduce a discrete geometric flow for curves in shape space. The flow iteratively replaces every shape with a weighted average shape of a local neighborhood and thereby globally decreases an energy whose minimizers are discrete geodesics in shape space. Based on the flow, we devise a novel smoothing filter for motions and animations of deformable shapes. By shortening the length in shape space of an animation, it systematically regularizes the deformations between consecutive frames of the animation. The scheme can be used for smoothing and noise removal, e.g., for reducing jittering artifacts in motion capture data. We introduce a reduced‐order method for the computation of the flow. In addition to being efficient for the smoothing of curves, it is a novel scheme for computing geodesics in shape space. We use the scheme to construct non‐linear “Bézier curves” by executing de Casteljau's algorithm in shape space.
We introduce techniques for the processing of motion and animations of non‐rigid shapes. The idea is to regard animations of deformable objects as curves in shape space. Then, we use the geometric structure on shape space to transfer concepts from curve processing in ℝn to the processing of motion of non‐rigid shapes. Following this principle, we introduce a discrete geometric flow for curves in shape space. The flow iteratively replaces every shape with a weighted average shape of a local neighborhood and thereby globally decreases an energy whose minimizers are discrete geodesics in shape space. Based on the flow, we devise a novel smoothing filter for motions and animations of deformable shapes. By shortening the length in shape space of an animation, it systematically regularizes the deformations between consecutive frames of the animation. The scheme can be used for smoothing and noise removal, e.g., for reducing jittering artifacts in motion capture data. We introduce a reduced‐order method for the computation of the flow. In addition to being efficient for the smoothing of curves, it is a novel scheme for computing geodesics in shape space. We use the scheme to construct non‐linear “Bézier curves” by executing de Casteljau's algorithm in shape space.
We introduce techniques for the processing of motion and animations of non-rigid shapes. The idea is to regard animations of deformable objects as curves in shape space. Then, we use the geometric structure on shape space to transfer concepts from curve processing in super(n) to the processing of motion of non-rigid shapes. Following this principle, we introduce a discrete geometric flow for curves in shape space. The flow iteratively replaces every shape with a weighted average shape of a local neighborhood and thereby globally decreases an energy whose minimizers are discrete geodesics in shape space. Based on the flow, we devise a novel smoothing filter for motions and animations of deformable shapes. By shortening the length in shape space of an animation, it systematically regularizes the deformations between consecutive frames of the animation. The scheme can be used for smoothing and noise removal, e.g., for reducing jittering artifacts in motion capture data. We introduce a reduced-order method for the computation of the flow. In addition to being efficient for the smoothing of curves, it is a novel scheme for computing geodesics in shape space. We use the scheme to construct non-linear "Bezier curves" by executing de Casteljau's algorithm in shape space.
Author von Tycowicz, Christoph
Brandt, Christopher
Hildebrandt, Klaus
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Copyright 2016 The Author(s) Computer Graphics Forum © 2016 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd.
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References_xml – reference: Barbič J., James D. L.: Real-time subspace integration for St. Venant-Kirchhoff deformable models. ACM Transactions on Graphics 24, 3 (2005), 982-990. 6
– reference: Kurtek S., Klassen E., Gore J., Ding Z., Srivastava A.: Elastic geodesic paths in shape space of parameterized surfaces. IEEE Transactions on Pattern Analysis and Machine Intelligence 34, 9 (2012), 1717-1730. 2
– reference: Kilian M., Mitra N. J., Pottmann H.: Geometric modeling in shape space. ACM Transactions on Graphics 26, 3 (2007), 64:1-64:8. 1, 2
– reference: Hildebrandt K., Schulz C., von Tycowicz C., Polthier K.: Interactive spacetime control of deformable objects. ACM Transactions on Graphics 31, 4 (2012), 71:1-71:8. 3
– reference: Sumner R. W., Popović J.: Deformation transfer for triangle meshes. ACM Transactions on Graphics 23, 3 (2004), 399-405. 2
– reference: von Tycowicz C., Schulz C., Seidel H.-P., Hildebrandt K.: An efficient construction of reduced deformable objects. ACM Transactions on Graphics 32, 6 (2013), 213:1-10. 6
– reference: Kurtek S., Srivastava A., Klassen E., Laga H.: Landmark-guided elastic shape analysis of spherically-parameterized surfaces. Computer Graphics Forum 32, 2 (2013), 429-438.
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Snippet We introduce techniques for the processing of motion and animations of non‐rigid shapes. The idea is to regard animations of deformable objects as curves in...
We introduce techniques for the processing of motion and animations of non-rigid shapes. The idea is to regard animations of deformable objects as curves in...
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SubjectTerms Algorithms
Analysis
Animation
Categories and Subject Descriptors (according to ACM CCS)
Computation
Computer animation
Curves (geometry)
Deformation
Formability
Geodesy
I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling-Physically based modeling
Image processing systems
Smoothing
Studies
Title Geometric Flows of Curves in Shape Space for Processing Motion of Deformable Objects
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