Massively Parallel Hierarchical Scene Processing with Applications in Rendering

We present a novel method for massively parallel hierarchical scene processing on the GPU, which is based on sequential decomposition of the given hierarchical algorithm into small functional blocks. The computation is fully managed by the GPU using a specialized task pool which facilitates synchron...

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Bibliographic Details
Published in:Computer graphics forum Vol. 32; no. 8; pp. 13 - 25
Main Authors: Vinkler, Marek, Bittner, Jiří, Havran, Vlastimil, Hapala, Michal
Format: Journal Article
Language:English
Published: Oxford Blackwell Publishing Ltd 01.12.2013
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ISSN:0167-7055, 1467-8659
Online Access:Get full text
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