Massively Parallel Hierarchical Scene Processing with Applications in Rendering

We present a novel method for massively parallel hierarchical scene processing on the GPU, which is based on sequential decomposition of the given hierarchical algorithm into small functional blocks. The computation is fully managed by the GPU using a specialized task pool which facilitates synchron...

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Veröffentlicht in:Computer graphics forum Jg. 32; H. 8; S. 13 - 25
Hauptverfasser: Vinkler, Marek, Bittner, Jiří, Havran, Vlastimil, Hapala, Michal
Format: Journal Article
Sprache:Englisch
Veröffentlicht: Oxford Blackwell Publishing Ltd 01.12.2013
Schlagworte:
ISSN:0167-7055, 1467-8659
Online-Zugang:Volltext
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Zusammenfassung:We present a novel method for massively parallel hierarchical scene processing on the GPU, which is based on sequential decomposition of the given hierarchical algorithm into small functional blocks. The computation is fully managed by the GPU using a specialized task pool which facilitates synchronization and communication of processing units. We present two applications of the proposed approach: construction of the bounding volume hierarchies and collision detection based on divide‐and‐conquer ray tracing. The results indicate that using our approach we achieve high utilization of the GPU even for complex hierarchical problems which pose a challenge for massive parallelization. The results indicate that using our approach we achieve high utilization of the GPU even for complex hierarchical problems which pose a challenge for massive parallelization. We present a novel method for massively parallel hierarchical scene processing on the GPU, which is based on sequential decomposition of the given hierarchical algorithm into small functional blocks. The computation is fully managed by the GPU using a specialized task pool which facilitates synchronization and communication of processing units. We present two applications of the proposed approach: construction of the bounding volume hierarchies and collision detection based on divide‐and‐conquer ray tracing
Bibliographie:Czech Science Foundation under research - No. P202/11/1883; No. P202/12/2413; No. P202/10/1435
ArticleID:CGF12140
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ISSN:0167-7055
1467-8659
DOI:10.1111/cgf.12140