Scalable Video Coding for Backward-Compatible 360° Video Delivery Over Broadcast Networks

Recently, the coding and transmission of immersive 360° video has been intensely studied. The technologies provided by standards developing organizations mainly address requirements coming from over-the-top services. The terrestrial broadcast remains in many countries the mainstream medium to delive...

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Published in:IEEE transactions on broadcasting Vol. 66; no. 2; pp. 322 - 332
Main Authors: Biatek, Thibaud, Hamidouche, Wassim, Cabarat, Pierre-Loup, Travers, Jean-Francois, Deforges, Olivier
Format: Journal Article
Language:English
Published: New York IEEE 01.06.2020
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
Institute of Electrical and Electronics Engineers
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ISSN:0018-9316, 1557-9611
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Abstract Recently, the coding and transmission of immersive 360° video has been intensely studied. The technologies provided by standards developing organizations mainly address requirements coming from over-the-top services. The terrestrial broadcast remains in many countries the mainstream medium to deliver high quality contents to a wide audience. To enable seamless introduction of immersive 360° video services over terrestrial broadcast, the deployed technologies shall fulfill requirements such as backward compatibility to legacy receivers and high bandwidth efficiency. While bandwidth efficiency is addressed by existing techniques, none of them enables legacy video services decoding. In this paper, a novel scalable coding scheme is proposed to enable immersive 360° video services introduction over broadcast networks. The experiments show that the proposed scalable coding scheme provides substantial coding gains of 14.99% compared to simulcast coding and introduces a limited coding overhead of 5.15% compared to 360° single-layer coding. A real-time decoding implementation is proposed, highlighting the relevance of the proposed design. Eventually, an end-to-end demonstrator illustrates how the proposed solution could be integrated in a real terrestrial broadcast environment.
AbstractList Recently, the coding and transmission of immersive 360° video has been intensely studied. The technologies provided by standards developing organizations mainly address requirements coming from over-the-top services. The terrestrial broadcast remains in many countries the mainstream medium to deliver high quality contents to a wide audience. To enable seamless introduction of immersive 360° video services over terrestrial broadcast, the deployed technologies shall fulfill requirements such as backward compatibility to legacy receivers and high bandwidth efficiency. While bandwidth efficiency is addressed by existing techniques, none of them enables legacy video services decoding. In this paper, a novel scalable coding scheme is proposed to enable immersive 360° video services introduction over broadcast networks. The experiments show that the proposed scalable coding scheme provides substantial coding gains of 14.99% compared to simulcast coding and introduces a limited coding overhead of 5.15% compared to 360° single-layer coding. A real-time decoding implementation is proposed, highlighting the relevance of the proposed design. Eventually, an end-to-end demonstrator illustrates how the proposed solution could be integrated in a real terrestrial broadcast environment.
Recently, the coding and transmission of immersive 360 • video has been intensely studied. The technologies provided by standards developing organizations mainly address requirements coming from over-the-top services. The terrestrial broadcast remains in many countries the mainstream medium to deliver high quality contents to a wide audience. To enable seamless introduction of immersive 360 • video services over terrestrial broadcast, the deployed technologies shall fulfill requirements such as backward compatibility to legacy receivers and high bandwidth efficiency. While bandwidth efficiency is addressed by existing techniques, none of them enables legacy video services decoding. In this paper, a novel scalable coding scheme is proposed to enable immersive 360 • video services introduction over broadcast networks. The experiments show that the proposed scalable coding scheme provides substantial coding gains of 14.99% compared to simulcast coding and introduces a limited coding overhead of 5.15% compared to 360 • single-layer coding. A real-time decoding implementation is proposed, highlighting the relevance of the proposed design. Eventually, an end-to-end demonstrator illustrates how the proposed solution could be integrated in a real terrestrial broadcast environment.
Author Cabarat, Pierre-Loup
Biatek, Thibaud
Hamidouche, Wassim
Deforges, Olivier
Travers, Jean-Francois
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SubjectTerms Bandwidth
broadband
broadcast
Coding
Computer Science
Decoding
Encoding
HEVC
Multimedia
scalability
SHVC
Signal and Image Processing
Streaming media
Transform coding
Two dimensional displays
UHD
Video broadcasting
Video coding
Video transmission
Title Scalable Video Coding for Backward-Compatible 360° Video Delivery Over Broadcast Networks
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