Generating Upper‐Body Motion for Real‐Time Characters Making their Way through Dynamic Environments

Real‐time character animation in dynamic environments requires the generation of plausible upper‐body movements regardless of the nature of the environment, including non‐rigid obstacles such as vegetation. We propose a flexible model for upper‐body interactions, based on the anticipation of the cha...

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Bibliographic Details
Published in:Computer graphics forum Vol. 41; no. 8; pp. 169 - 181
Main Authors: Alvarado, Eduardo, Rohmer, Damien, Cani, Marie‐Paule
Format: Journal Article
Language:English
Published: Oxford Blackwell Publishing Ltd 01.12.2022
Wiley
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ISSN:0167-7055, 1467-8659
Online Access:Get full text
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