Generating Upper‐Body Motion for Real‐Time Characters Making their Way through Dynamic Environments
Real‐time character animation in dynamic environments requires the generation of plausible upper‐body movements regardless of the nature of the environment, including non‐rigid obstacles such as vegetation. We propose a flexible model for upper‐body interactions, based on the anticipation of the cha...
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| Published in: | Computer graphics forum Vol. 41; no. 8; pp. 169 - 181 |
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| Main Authors: | , , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Oxford
Blackwell Publishing Ltd
01.12.2022
Wiley |
| Subjects: | |
| ISSN: | 0167-7055, 1467-8659 |
| Online Access: | Get full text |
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