Learning to Generate Video Game Maps Using Markov Models

Procedural content generation has become a popular research topic in recent years. However, most content generation systems are specialized to a single game. We are interested in methods that can generate content for a wide variety of games without a game-specific algorithm design. Statistical appro...

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Bibliographic Details
Published in:IEEE transactions on computational intelligence and AI in games. Vol. 9; no. 4; pp. 410 - 422
Main Authors: Snodgrass, Sam, Ontanon, Santiago
Format: Journal Article
Language:English
Published: IEEE 01.12.2017
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ISSN:1943-068X, 1943-0698
Online Access:Get full text
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