Learning to Generate Video Game Maps Using Markov Models
Procedural content generation has become a popular research topic in recent years. However, most content generation systems are specialized to a single game. We are interested in methods that can generate content for a wide variety of games without a game-specific algorithm design. Statistical appro...
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| Published in: | IEEE transactions on computational intelligence and AI in games. Vol. 9; no. 4; pp. 410 - 422 |
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| Main Authors: | , |
| Format: | Journal Article |
| Language: | English |
| Published: |
IEEE
01.12.2017
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| Subjects: | |
| ISSN: | 1943-068X, 1943-0698 |
| Online Access: | Get full text |
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