Learning to Generate Video Game Maps Using Markov Models

Procedural content generation has become a popular research topic in recent years. However, most content generation systems are specialized to a single game. We are interested in methods that can generate content for a wide variety of games without a game-specific algorithm design. Statistical appro...

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Veröffentlicht in:IEEE transactions on computational intelligence and AI in games. Jg. 9; H. 4; S. 410 - 422
Hauptverfasser: Snodgrass, Sam, Ontanon, Santiago
Format: Journal Article
Sprache:Englisch
Veröffentlicht: IEEE 01.12.2017
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ISSN:1943-068X, 1943-0698
Online-Zugang:Volltext
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