GPVC: Graphics Pipeline-Based Visibility Classification for Texture Reconstruction

The shadow-mapping and ray-tracing algorithms are the two popular approaches used in visibility handling for multi-view based texture reconstruction. Visibility testing based on the two algorithms needs a user-defined bias to reduce computation error. However, a constant bias does not work for every...

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Bibliographic Details
Published in:Remote sensing (Basel, Switzerland) Vol. 10; no. 11; p. 1725
Main Authors: Huang, Xiangxiang, Zhu, Quansheng, Jiang, Wanshou
Format: Journal Article
Language:English
Published: Basel MDPI AG 01.11.2018
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ISSN:2072-4292, 2072-4292
Online Access:Get full text
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