GPVC: Graphics Pipeline-Based Visibility Classification for Texture Reconstruction
The shadow-mapping and ray-tracing algorithms are the two popular approaches used in visibility handling for multi-view based texture reconstruction. Visibility testing based on the two algorithms needs a user-defined bias to reduce computation error. However, a constant bias does not work for every...
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| Published in: | Remote sensing (Basel, Switzerland) Vol. 10; no. 11; p. 1725 |
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| Main Authors: | , , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Basel
MDPI AG
01.11.2018
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| Subjects: | |
| ISSN: | 2072-4292, 2072-4292 |
| Online Access: | Get full text |
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