The effects of a mobile gamification app on elementary students' Spanish achievement and self-efficacy
A quasi-experimental, pretest-posttest, non-equivalent control group design was used to examine the effect of a mobile gamification application on third and fourth grade students' Spanish language achievement and student academic self-efficacy. In this study, the treatment group's Spanish...
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| Veröffentlicht in: | Computer assisted language learning Jg. 31; H. 1-2; S. 72 - 89 |
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| Hauptverfasser: | , |
| Format: | Journal Article |
| Sprache: | Englisch |
| Veröffentlicht: |
Oxford
Routledge
02.01.2018
Taylor & Francis Taylor & Francis Ltd |
| Schlagworte: | |
| ISSN: | 0958-8221, 1744-3210 |
| Online-Zugang: | Volltext |
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