The prevalence and use of emerging technologies in STEAM education: A systematic review of the literature
Background The advent of new and emerging technologies and industries has highlighted the need to equip youth with a unique skillset necessary to cope with a rapidly changing and complex digital era and adapt to modern societies' demands. This need has led to the development of teaching approac...
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| Published in: | Journal of computer assisted learning Vol. 39; no. 4; pp. 1061 - 1082 |
|---|---|
| Main Authors: | , , , , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Chichester, UK
John Wiley & Sons, Inc
01.08.2023
Wiley Wiley Subscription Services, Inc |
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| ISSN: | 0266-4909, 1365-2729 |
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| Abstract | Background
The advent of new and emerging technologies and industries has highlighted the need to equip youth with a unique skillset necessary to cope with a rapidly changing and complex digital era and adapt to modern societies' demands. This need has led to the development of teaching approaches to equip students with creative and innovative skills to help prevent any future skills gap. This shift has fuelled the growth of STEAM (Science, Technology, Engineering, Arts and Mathematics) Education worldwide.
Objectives
Our goal was to engage in a systematic review of the literature to identify the application and prevalence of emerging technologies within the landscape of STEAM Education.
Methods
We engaged in a systematic review of the literature. Following the application of exclusion criteria to 461 studies, 43 studies were extracted and analysed.
Findings and Conclusions
Analysis of these studies provides evidence of the fast‐growing use of innovative emerging technologies within the STEAM landscape across all levels of education, from early childhood to college‐level settings. Our analysis reveals an emphasis on developing STEAM‐related disciplinary knowledge and the desire to develop students' 21st‐century skills with a notable lack of targeted emphasis on developing understandings in the arts disciplines. We identify the need for carefully designed intervention studies involving collaboration between multidisciplinary STEAM experts that use high‐quality measures which support the development of inferences relating to learning outcomes arising from such interventions.
Lay Description
The need to equip students with creative and innovative skills has fuelled the growth of STEAM (Science, Technology, Engineering, Arts and Mathematics) Education worldwide.
Technology can play a vital role in STEAM education, offering boundless capabilities and possibilities for creating high‐quality learning experiences that foster students' innovation creativity, communication and collaboration, critical thinking, and problem‐solving skills.
Currently, efforts are made by educational researchers and practitioners worldwide to tap the potential of technology to support STEAM learning environments.
A need exists for empirical evidence to support assumptions and hypotheses concerning the role of technology in STEAM education.
The article offers a systematic review of the literature to identify the application and prevalence of emerging technologies within the landscape of STEAM Education.
The systematic review describes a variety of pioneering STEAM education initiatives that utilize emerging technologies in their designs, but also reveals the challenges and obstacles to integrating STEAM disciplines in a meaningful way. |
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| AbstractList | The need to equip students with creative and innovative skills has fuelled the growth of STEAM (Science, Technology, Engineering, Arts and Mathematics) Education worldwide. Technology can play a vital role in STEAM education, offering boundless capabilities and possibilities for creating high‐quality learning experiences that foster students' innovation creativity, communication and collaboration, critical thinking, and problem‐solving skills. Currently, efforts are made by educational researchers and practitioners worldwide to tap the potential of technology to support STEAM learning environments. A need exists for empirical evidence to support assumptions and hypotheses concerning the role of technology in STEAM education. The article offers a systematic review of the literature to identify the application and prevalence of emerging technologies within the landscape of STEAM Education. The systematic review describes a variety of pioneering STEAM education initiatives that utilize emerging technologies in their designs, but also reveals the challenges and obstacles to integrating STEAM disciplines in a meaningful way. Background: The advent of new and emerging technologies and industries has highlighted the need to equip youth with a unique skillset necessary to cope with a rapidly changing and complex digital era and adapt to modern societies' demands. This need has led to the development of teaching approaches to equip students with creative and innovative skills to help prevent any future skills gap. This shift has fuelled the growth of STEAM (Science, Technology, Engineering, Arts and Mathematics) Education worldwide. Objectives: Our goal was to engage in a systematic review of the literature to identify the application and prevalence of emerging technologies within the landscape of STEAM Education. Methods: We engaged in a systematic review of the literature. Following the application of exclusion criteria to 461 studies, 43 studies were extracted and analysed. Findings and Conclusions: Analysis of these studies provides evidence of the fast-growing use of innovative emerging technologies within the STEAM landscape across all levels of education, from early childhood to college-level settings. Our analysis reveals an emphasis on developing STEAM-related disciplinary knowledge and the desire to develop students' 21st-century skills with a notable lack of targeted emphasis on developing understandings in the arts disciplines. We identify the need for carefully designed intervention studies involving collaboration between multidisciplinary STEAM experts that use high-quality measures which support the development of inferences relating to learning outcomes arising from such interventions. Background The advent of new and emerging technologies and industries has highlighted the need to equip youth with a unique skillset necessary to cope with a rapidly changing and complex digital era and adapt to modern societies' demands. This need has led to the development of teaching approaches to equip students with creative and innovative skills to help prevent any future skills gap. This shift has fuelled the growth of STEAM (Science, Technology, Engineering, Arts and Mathematics) Education worldwide. Objectives Our goal was to engage in a systematic review of the literature to identify the application and prevalence of emerging technologies within the landscape of STEAM Education. Methods We engaged in a systematic review of the literature. Following the application of exclusion criteria to 461 studies, 43 studies were extracted and analysed. Findings and Conclusions Analysis of these studies provides evidence of the fast‐growing use of innovative emerging technologies within the STEAM landscape across all levels of education, from early childhood to college‐level settings. Our analysis reveals an emphasis on developing STEAM‐related disciplinary knowledge and the desire to develop students' 21st‐century skills with a notable lack of targeted emphasis on developing understandings in the arts disciplines. We identify the need for carefully designed intervention studies involving collaboration between multidisciplinary STEAM experts that use high‐quality measures which support the development of inferences relating to learning outcomes arising from such interventions. Lay Description The need to equip students with creative and innovative skills has fuelled the growth of STEAM (Science, Technology, Engineering, Arts and Mathematics) Education worldwide. Technology can play a vital role in STEAM education, offering boundless capabilities and possibilities for creating high‐quality learning experiences that foster students' innovation creativity, communication and collaboration, critical thinking, and problem‐solving skills. Currently, efforts are made by educational researchers and practitioners worldwide to tap the potential of technology to support STEAM learning environments. A need exists for empirical evidence to support assumptions and hypotheses concerning the role of technology in STEAM education. The article offers a systematic review of the literature to identify the application and prevalence of emerging technologies within the landscape of STEAM Education. The systematic review describes a variety of pioneering STEAM education initiatives that utilize emerging technologies in their designs, but also reveals the challenges and obstacles to integrating STEAM disciplines in a meaningful way. BackgroundThe advent of new and emerging technologies and industries has highlighted the need to equip youth with a unique skillset necessary to cope with a rapidly changing and complex digital era and adapt to modern societies' demands. This need has led to the development of teaching approaches to equip students with creative and innovative skills to help prevent any future skills gap. This shift has fuelled the growth of STEAM (Science, Technology, Engineering, Arts and Mathematics) Education worldwide.ObjectivesOur goal was to engage in a systematic review of the literature to identify the application and prevalence of emerging technologies within the landscape of STEAM Education.MethodsWe engaged in a systematic review of the literature. Following the application of exclusion criteria to 461 studies, 43 studies were extracted and analysed.Findings and ConclusionsAnalysis of these studies provides evidence of the fast‐growing use of innovative emerging technologies within the STEAM landscape across all levels of education, from early childhood to college‐level settings. Our analysis reveals an emphasis on developing STEAM‐related disciplinary knowledge and the desire to develop students' 21st‐century skills with a notable lack of targeted emphasis on developing understandings in the arts disciplines. We identify the need for carefully designed intervention studies involving collaboration between multidisciplinary STEAM experts that use high‐quality measures which support the development of inferences relating to learning outcomes arising from such interventions. |
| Audience | Elementary Secondary Education Higher Education Postsecondary Education Early Childhood Education |
| Author | Meletiou‐Mavrotheris, Maria Leavy, Aisling Stylianou, Elena Dick, Lara Paparistodemou, Efi |
| Author_xml | – sequence: 1 givenname: Aisling orcidid: 0000-0002-1816-0091 surname: Leavy fullname: Leavy, Aisling organization: University of Limerick – sequence: 2 givenname: Lara orcidid: 0000-0002-7963-4940 surname: Dick fullname: Dick, Lara organization: Bucknell University – sequence: 3 givenname: Maria orcidid: 0000-0001-6749-3266 surname: Meletiou‐Mavrotheris fullname: Meletiou‐Mavrotheris, Maria email: m.mavrotheris@euc.ac.cy organization: European University Cyprus – sequence: 4 givenname: Efi surname: Paparistodemou fullname: Paparistodemou, Efi organization: Cyprus Pedagogical Institute – sequence: 5 givenname: Elena orcidid: 0000-0002-6157-8266 surname: Stylianou fullname: Stylianou, Elena organization: European University Cyprus |
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| Copyright | 2023 The Authors. published by John Wiley & Sons Ltd. 2023. This article is published under http://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. |
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The advent of new and emerging technologies and industries has highlighted the need to equip youth with a unique skillset necessary to cope with a... The need to equip students with creative and innovative skills has fuelled the growth of STEAM (Science, Technology, Engineering, Arts and Mathematics)... Background: The advent of new and emerging technologies and industries has highlighted the need to equip youth with a unique skillset necessary to cope with a... BackgroundThe advent of new and emerging technologies and industries has highlighted the need to equip youth with a unique skillset necessary to cope with a... |
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| Title | The prevalence and use of emerging technologies in STEAM education: A systematic review of the literature |
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