Immersive storytelling experiences: a design methodology

This paper synthesizes the findings from The Last Play, The Fall of R'Thea and Sticklebacks, three immersive storytelling experiences developed by the author and his collaborators over a span of four years. We define 'immersive storytelling' as a time-limited, location-based experienc...

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Vydané v:Digital creativity (Exeter) Ročník 35; číslo 4; s. 301 - 320
Hlavný autor: Polydorou, Doros
Médium: Journal Article
Jazyk:English
Vydavateľské údaje: Routledge 01.10.2024
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ISSN:1462-6268, 1744-3806
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Shrnutí:This paper synthesizes the findings from The Last Play, The Fall of R'Thea and Sticklebacks, three immersive storytelling experiences developed by the author and his collaborators over a span of four years. We define 'immersive storytelling' as a time-limited, location-based experience that invites audiences into a fragmented narrative across multiple mediums. Engaging various senses and requiring active participation, the experience adapts to individual choices and uses technology as a tool to expand the narrative spaces. Through this paper, we provide insights into our creative approaches, methodologies, and the lessons learned during the development and production phases and propose an immersive design methodology aimed at guiding future research and practice in crafting immersive experiences.
ISSN:1462-6268
1744-3806
DOI:10.1080/14626268.2024.2389886