Immersive storytelling experiences: a design methodology
This paper synthesizes the findings from The Last Play, The Fall of R'Thea and Sticklebacks, three immersive storytelling experiences developed by the author and his collaborators over a span of four years. We define 'immersive storytelling' as a time-limited, location-based experienc...
Uložené v:
| Vydané v: | Digital creativity (Exeter) Ročník 35; číslo 4; s. 301 - 320 |
|---|---|
| Hlavný autor: | |
| Médium: | Journal Article |
| Jazyk: | English |
| Vydavateľské údaje: |
Routledge
01.10.2024
|
| Predmet: | |
| ISSN: | 1462-6268, 1744-3806 |
| On-line prístup: | Získať plný text |
| Tagy: |
Pridať tag
Žiadne tagy, Buďte prvý, kto otaguje tento záznam!
|
| Shrnutí: | This paper synthesizes the findings from The Last Play, The Fall of R'Thea and Sticklebacks, three immersive storytelling experiences developed by the author and his collaborators over a span of four years. We define 'immersive storytelling' as a time-limited, location-based experience that invites audiences into a fragmented narrative across multiple mediums. Engaging various senses and requiring active participation, the experience adapts to individual choices and uses technology as a tool to expand the narrative spaces. Through this paper, we provide insights into our creative approaches, methodologies, and the lessons learned during the development and production phases and propose an immersive design methodology aimed at guiding future research and practice in crafting immersive experiences. |
|---|---|
| ISSN: | 1462-6268 1744-3806 |
| DOI: | 10.1080/14626268.2024.2389886 |