Effects of AR Display Context Switching and Focal Distance Switching on Human Performance

In augmented reality (AR) environments, information is often distributed between real world and virtual contexts, and often appears at different distances from the user. Therefore, to integrate the information, users must repeatedly switch context and refocus the eyes. To focus at different distance...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics Jg. 25; H. 6; S. 2228 - 2241
Hauptverfasser: Gabbard, Joseph L., Mehra, Divya Gupta, Swan, J. Edward
Format: Journal Article
Sprache:Englisch
Veröffentlicht: United States IEEE 01.06.2019
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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ISSN:1077-2626, 1941-0506, 1941-0506
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Abstract In augmented reality (AR) environments, information is often distributed between real world and virtual contexts, and often appears at different distances from the user. Therefore, to integrate the information, users must repeatedly switch context and refocus the eyes. To focus at different distances, the user's eyes must accommodate, which when done repeatedly can cause eyestrain and degrade task performance. An experiment was conducted that examined switching context and focal distance between a real and an AR environment, using a text-based visual search task and a monocular optical see-through AR display. Both context switching and focal distance switching resulted in significantly reduced performance. In addition, repeatedly performing the task caused visual fatigue to steadily increase. Performance was particularly poor for virtual text presented at optical infinity, and for target letters that participants tried to read before their eyes had completely accommodated to a new focal distance. The results show that context switching and focal distance switching are important AR user interface design issues.
AbstractList In augmented reality (AR) environments, information is often distributed between real world and virtual contexts, and often appears at different distances from the user. Therefore, to integrate the information, users must repeatedly switch context and refocus the eyes. To focus at different distances, the user's eyes must accommodate, which when done repeatedly can cause eyestrain and degrade task performance. An experiment was conducted that examined switching context and focal distance between a real and an AR environment, using a text-based visual search task and a monocular optical see-through AR display. Both context switching and focal distance switching resulted in significantly reduced performance. In addition, repeatedly performing the task caused visual fatigue to steadily increase. Performance was particularly poor for virtual text presented at optical infinity, and for target letters that participants tried to read before their eyes had completely accommodated to a new focal distance. The results show that context switching and focal distance switching are important AR user interface design issues.
In augmented reality (AR) environments, information is often distributed between real world and virtual contexts, and often appears at different distances from the user. Therefore, to integrate the information, users must repeatedly switch context and refocus the eyes. To focus at different distances, the user's eyes must accommodate, which when done repeatedly can cause eyestrain and degrade task performance. An experiment was conducted that examined switching context and focal distance between a real and an AR environment, using a text-based visual search task and a monocular optical see-through AR display. Both context switching and focal distance switching resulted in significantly reduced performance. In addition, repeatedly performing the task caused visual fatigue to steadily increase. Performance was particularly poor for virtual text presented at optical infinity, and for target letters that participants tried to read before their eyes had completely accommodated to a new focal distance. The results show that context switching and focal distance switching are important AR user interface design issues.In augmented reality (AR) environments, information is often distributed between real world and virtual contexts, and often appears at different distances from the user. Therefore, to integrate the information, users must repeatedly switch context and refocus the eyes. To focus at different distances, the user's eyes must accommodate, which when done repeatedly can cause eyestrain and degrade task performance. An experiment was conducted that examined switching context and focal distance between a real and an AR environment, using a text-based visual search task and a monocular optical see-through AR display. Both context switching and focal distance switching resulted in significantly reduced performance. In addition, repeatedly performing the task caused visual fatigue to steadily increase. Performance was particularly poor for virtual text presented at optical infinity, and for target letters that participants tried to read before their eyes had completely accommodated to a new focal distance. The results show that context switching and focal distance switching are important AR user interface design issues.
Author Gabbard, Joseph L.
Swan, J. Edward
Mehra, Divya Gupta
Author_xml – sequence: 1
  givenname: Joseph L.
  orcidid: 0000-0002-7488-676X
  surname: Gabbard
  fullname: Gabbard, Joseph L.
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  organization: Grado Department of Industrial and Systems Engineering, Virginia Tech, Blacksburg, VA
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  givenname: Divya Gupta
  surname: Mehra
  fullname: Mehra, Divya Gupta
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  givenname: J. Edward
  orcidid: 0000-0002-5290-1228
  surname: Swan
  fullname: Swan, J. Edward
  email: swan@acm.org
  organization: Department of Computer Science and Engineering, Mississippi State University, Starkville, MS
BackLink https://www.ncbi.nlm.nih.gov/pubmed/29994003$$D View this record in MEDLINE/PubMed
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  doi: 10.1177/001872088502700601
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Snippet In augmented reality (AR) environments, information is often distributed between real world and virtual contexts, and often appears at different distances from...
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SubjectTerms Accommodation, Ocular - physiology
Adult
and virtual realities
Asthenopia - physiopathology
augmented
Augmented Reality
Computer Graphics
Ergonomics
evaluation/methodology
Eye (anatomy)
Fatigue
Female
Fixation, Ocular - physiology
Flat panel displays
Head-up displays
Human performance
Humans
Male
Multimedia
Multimedia information systems—artificial
Optical switches
Performance degradation
screen design
style guides
Switching
Task analysis
Task Performance and Analysis
User interfaces—ergonomics
User-Computer Interface
Visual tasks
Visualization
Young Adult
Title Effects of AR Display Context Switching and Focal Distance Switching on Human Performance
URI https://ieeexplore.ieee.org/document/8353823
https://www.ncbi.nlm.nih.gov/pubmed/29994003
https://www.proquest.com/docview/2220125042
https://www.proquest.com/docview/2068342426
Volume 25
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