A hybrid mutiresolution representation for fast tree modeling and rendering

We introduce a new representation for modeling and rendering plants and trees. The representation is multiresolution and can be automatically generated and rendered in an efficient way. For the trunk and branches we procedurally build a multiresolution structure that preserves the visual appearance...

Full description

Saved in:
Bibliographic Details
Published in:Procedia computer science Vol. 1; no. 1; pp. 485 - 494
Main Authors: Lluch, Javier, Camahort, Emilio, Hidalgo, Jose Luis, Vivo, Roberto
Format: Journal Article
Language:English
Published: Elsevier B.V 01.05.2010
Subjects:
ISSN:1877-0509, 1877-0509
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:We introduce a new representation for modeling and rendering plants and trees. The representation is multiresolution and can be automatically generated and rendered in an efficient way. For the trunk and branches we procedurally build a multiresolution structure that preserves the visual appearance of a tree, when rendered at different levels of detail. For the leaves we build a hierarchy of images by pre-processing the botanical tree structure. Unlike other representations, the visual quality of our representation does not depend on viewing position and direction. Our models can be applied to any computer graphics area that requires modeling outdoor scenes like interactive walkthroughs and fly-by’s, realistic rendering, simulation and computer games.
ISSN:1877-0509
1877-0509
DOI:10.1016/j.procs.2010.04.052