A hybrid mutiresolution representation for fast tree modeling and rendering
We introduce a new representation for modeling and rendering plants and trees. The representation is multiresolution and can be automatically generated and rendered in an efficient way. For the trunk and branches we procedurally build a multiresolution structure that preserves the visual appearance...
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| Published in: | Procedia computer science Vol. 1; no. 1; pp. 485 - 494 |
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| Main Authors: | , , , |
| Format: | Journal Article |
| Language: | English |
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Elsevier B.V
01.05.2010
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| ISSN: | 1877-0509, 1877-0509 |
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| Abstract | We introduce a new representation for modeling and rendering plants and trees. The representation is multiresolution and can be automatically generated and rendered in an efficient way. For the trunk and branches we procedurally build a multiresolution structure that preserves the visual appearance of a tree, when rendered at different levels of detail. For the leaves we build a hierarchy of images by pre-processing the botanical tree structure. Unlike other representations, the visual quality of our representation does not depend on viewing position and direction. Our models can be applied to any computer graphics area that requires modeling outdoor scenes like interactive walkthroughs and fly-by’s, realistic rendering, simulation and computer games. |
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| AbstractList | We introduce a new representation for modeling and rendering plants and trees. The representation is multiresolution and can be automatically generated and rendered in an efficient way. For the trunk and branches we procedurally build a multiresolution structure that preserves the visual appearance of a tree, when rendered at different levels of detail. For the leaves we build a hierarchy of images by pre-processing the botanical tree structure. Unlike other representations, the visual quality of our representation does not depend on viewing position and direction. Our models can be applied to any computer graphics area that requires modeling outdoor scenes like interactive walkthroughs and fly-by’s, realistic rendering, simulation and computer games. |
| Author | Camahort, Emilio Lluch, Javier Vivo, Roberto Hidalgo, Jose Luis |
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| Cites_doi | 10.1016/0022-5193(68)90080-5 10.1145/1276377.1276486 10.1145/1141911.1141929 10.1145/1015706.1015785 |
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| Keywords | L-systems Levels of detail 3D rendering Image-based modeling and rendering Plant and tree modeling Computer graphics Procedural multiresolution |
| Language | English |
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| SubjectTerms | 3D rendering Computer graphics Image-based modeling and rendering L-systems Levels of detail Plant and tree modeling Procedural multiresolution |
| Title | A hybrid mutiresolution representation for fast tree modeling and rendering |
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