A hybrid mutiresolution representation for fast tree modeling and rendering

We introduce a new representation for modeling and rendering plants and trees. The representation is multiresolution and can be automatically generated and rendered in an efficient way. For the trunk and branches we procedurally build a multiresolution structure that preserves the visual appearance...

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Vydáno v:Procedia computer science Ročník 1; číslo 1; s. 485 - 494
Hlavní autoři: Lluch, Javier, Camahort, Emilio, Hidalgo, Jose Luis, Vivo, Roberto
Médium: Journal Article
Jazyk:angličtina
Vydáno: Elsevier B.V 01.05.2010
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ISSN:1877-0509, 1877-0509
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Abstract We introduce a new representation for modeling and rendering plants and trees. The representation is multiresolution and can be automatically generated and rendered in an efficient way. For the trunk and branches we procedurally build a multiresolution structure that preserves the visual appearance of a tree, when rendered at different levels of detail. For the leaves we build a hierarchy of images by pre-processing the botanical tree structure. Unlike other representations, the visual quality of our representation does not depend on viewing position and direction. Our models can be applied to any computer graphics area that requires modeling outdoor scenes like interactive walkthroughs and fly-by’s, realistic rendering, simulation and computer games.
AbstractList We introduce a new representation for modeling and rendering plants and trees. The representation is multiresolution and can be automatically generated and rendered in an efficient way. For the trunk and branches we procedurally build a multiresolution structure that preserves the visual appearance of a tree, when rendered at different levels of detail. For the leaves we build a hierarchy of images by pre-processing the botanical tree structure. Unlike other representations, the visual quality of our representation does not depend on viewing position and direction. Our models can be applied to any computer graphics area that requires modeling outdoor scenes like interactive walkthroughs and fly-by’s, realistic rendering, simulation and computer games.
Author Camahort, Emilio
Lluch, Javier
Vivo, Roberto
Hidalgo, Jose Luis
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  givenname: Roberto
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Cites_doi 10.1016/0022-5193(68)90080-5
10.1145/1276377.1276486
10.1145/1141911.1141929
10.1145/1015706.1015785
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Issue 1
Keywords L-systems
Levels of detail
3D rendering
Image-based modeling and rendering
Plant and tree modeling
Computer graphics
Procedural multiresolution
Language English
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Snippet We introduce a new representation for modeling and rendering plants and trees. The representation is multiresolution and can be automatically generated and...
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SubjectTerms 3D rendering
Computer graphics
Image-based modeling and rendering
L-systems
Levels of detail
Plant and tree modeling
Procedural multiresolution
Title A hybrid mutiresolution representation for fast tree modeling and rendering
URI https://dx.doi.org/10.1016/j.procs.2010.04.052
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