Gaze-enabled activity recognition for augmented reality feedback

Head-mounted Augmented Reality (AR) displays overlay digital information on physical objects. Through eye tracking, they provide insights into user attention, intentions, and activities, and allow novel interaction methods based on this information. However, in physical environments, the implication...

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Bibliographic Details
Published in:Computers & graphics Vol. 119; p. 103909
Main Authors: Bektaş, Kenan, Strecker, Jannis, Mayer, Simon, Garcia, Kimberly
Format: Journal Article
Language:English
Published: Elsevier Ltd 01.04.2024
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ISSN:0097-8493, 1873-7684
Online Access:Get full text
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Summary:Head-mounted Augmented Reality (AR) displays overlay digital information on physical objects. Through eye tracking, they provide insights into user attention, intentions, and activities, and allow novel interaction methods based on this information. However, in physical environments, the implications of using gaze-enabled AR for human activity recognition have not been explored in detail. In an experimental study with the Microsoft HoloLens 2, we collected gaze data from 20 users while they performed three activities: Reading a text, Inspecting a device, and Searching for an object. We trained machine learning models (SVM, Random Forest, Extremely Randomized Trees) with extracted features and achieved up to 89.6% activity-recognition accuracy. Based on the recognized activity, our system—GEAR—then provides users with relevant AR feedback. Due to the sensitivity of the personal (gaze) data GEAR collects, the system further incorporates a novel solution based on the Solid specification for giving users fine-grained control over the sharing of their data. The provided code and anonymized datasets may be used to reproduce and extend our findings, and as teaching material.
ISSN:0097-8493
1873-7684
DOI:10.1016/j.cag.2024.103909