Design of National Sports Action Feature Extraction System Based on Convolutional Neural Network
Human action recognition is one of the hotspots in computer vision research. Its purpose is to detect and recognize target actions from videos, so that computer systems can understand human actions, and thus it has great research significance. Based on the action features of famous sports, this pape...
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| Published in: | Scientific programming Vol. 2022; pp. 1 - 10 |
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Hindawi
25.02.2022
John Wiley & Sons, Inc |
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| Abstract | Human action recognition is one of the hotspots in computer vision research. Its purpose is to detect and recognize target actions from videos, so that computer systems can understand human actions, and thus it has great research significance. Based on the action features of famous sports, this paper proposes an action recognition scheme based on RGB-D video compression to establish action features and deep learning as a means of recognition. By establishing the connection between the bone data of the three-dimensional data type and the depth image data, the depth sequence is analyzed and expressed as a three-level structure diagram sequence, which is the overall figure sequence, partial figure sequence, and joint point figure sequence, and then passes through the two-way pool. The sorting algorithm extracts the action features in the three picture sequences and compresses and generates three types of structured images of the corresponding picture sequences, and these three types of structured images are used as the feature expression of the video. When constructing a three-level structure diagram sequence, the innovation of this paper is to splice the extracted key unit image blocks to obtain a three-level structured moving image based on the three-key unit splicing, so that the image is not only retained. In addition to time-space information, the structure information of the depth image is also strengthened, and the amount of calculation is reduced at the same time. Finally, the three types of structured images are input into the convolutional neural network, respectively, and the judgment and recognition results obtained are multiplicatively fused to obtain the final recognition rate of the action. |
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| AbstractList | Human action recognition is one of the hotspots in computer vision research. Its purpose is to detect and recognize target actions from videos, so that computer systems can understand human actions, and thus it has great research significance. Based on the action features of famous sports, this paper proposes an action recognition scheme based on RGB-D video compression to establish action features and deep learning as a means of recognition. By establishing the connection between the bone data of the three-dimensional data type and the depth image data, the depth sequence is analyzed and expressed as a three-level structure diagram sequence, which is the overall figure sequence, partial figure sequence, and joint point figure sequence, and then passes through the two-way pool. The sorting algorithm extracts the action features in the three picture sequences and compresses and generates three types of structured images of the corresponding picture sequences, and these three types of structured images are used as the feature expression of the video. When constructing a three-level structure diagram sequence, the innovation of this paper is to splice the extracted key unit image blocks to obtain a three-level structured moving image based on the three-key unit splicing, so that the image is not only retained. In addition to time-space information, the structure information of the depth image is also strengthened, and the amount of calculation is reduced at the same time. Finally, the three types of structured images are input into the convolutional neural network, respectively, and the judgment and recognition results obtained are multiplicatively fused to obtain the final recognition rate of the action. |
| Author | Pang, Yajun |
| Author_xml | – sequence: 1 givenname: Yajun orcidid: 0000-0002-4752-1036 surname: Pang fullname: Pang, Yajun organization: College of Physical Education Luoyang Institute of Science and Technology Luoyang Henan 471023 China lit.edu.cn |
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| CitedBy_id | crossref_primary_10_3389_fnbot_2024_1453061 |
| Cites_doi | 10.1007/s10040-016-1478-8 10.1016/j.compeleceng.2020.106719 10.1162/tacl_a_00065 10.3390/app9112331 10.1371/journal.pone.0184191 10.3390/ijgi9030139 10.1016/j.ejor.2018.04.051 10.1080/15568318.2012.740147 10.1186/s13007-019-0443-7 10.1016/j.istruc.2021.02.035 10.1016/j.knosys.2016.07.036 10.3390/app9102036 10.1016/j.aap.2017.05.025 10.1186/s13321-019-0341-z 10.1016/j.trb.2018.04.003 10.1007/s10072-019-03853-z 10.1016/j.ejor.2015.05.039 10.1016/j.eswa.2009.06.048 10.3390/info11040201 10.1007/s10590-019-09236-7 10.3390/app10061967 10.1007/s41019-019-0087-7 |
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| Copyright | Copyright © 2022 Yajun Pang. Copyright © 2022 Yajun Pang. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0 |
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| References | 22 23 24 25 M. D. Moreno (16) 2020; 1 28 H. Shao (10) 2019; 6 P. Zhou (26) 2016; 21 Y. Zhou (29) 2017; 39 31 X. Xiao (27) 2018; 5 12 13 J. Arús-Pous (20) 2019; 11 14 15 17 J. Wang (32) 2016; 5 18 19 2 3 4 J. M. Cairney (5) 2020; 159 S. Nakayama (9) 6 7 8 A. Chen (11) 2020; 37 G. Ma (33) 2018; 277 J. Pang (30) 2017; 16 K. He (1) 21 |
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| SubjectTerms | Algorithms Artificial neural networks Big Data Classification Computer vision Datasets Deep learning Feature extraction Human activity recognition Human motion Image retrieval Machine learning Neural networks Sorting algorithms Splicing Sports Target detection Video compression |
| Title | Design of National Sports Action Feature Extraction System Based on Convolutional Neural Network |
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