Design of “Immersive” Teaching Situation Simulation System for Law Course Based on Artificial Intelligence
The method of scene mapping provides a very effective technical support for classroom participants to roam freely in a virtual scene larger than the real space. When the virtual scene is larger than the area in the real space, the existing scene mapping method will cause distortion of the original v...
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| Vydáno v: | Scientific programming Ročník 2022; s. 1 - 10 |
|---|---|
| Hlavní autor: | |
| Médium: | Journal Article |
| Jazyk: | angličtina |
| Vydáno: |
New York
Hindawi
07.03.2022
John Wiley & Sons, Inc |
| Témata: | |
| ISSN: | 1058-9244, 1875-919X |
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| Abstract | The method of scene mapping provides a very effective technical support for classroom participants to roam freely in a virtual scene larger than the real space. When the virtual scene is larger than the area in the real space, the existing scene mapping method will cause distortion of the original virtual scene and affect the user’s roaming experience and visual experience. In order to obtain the scene map with low isometric distortion when the virtual scene scale is much larger than the real space, this paper proposes the block map to divide and group the roads in the virtual scene. For each group of roadblocks, the mapping is obtained by minimizing the isometric distortion energy of the mapping on the premise that the adjacent road blocks are smooth and continuous at the junction. The segmented roadblocks are mapped to the interior of the real intersections, and then the mapping of the whole scene is optimized globally to further reduce the isometric distortion of the whole mapping. Based on the above theories, the design scheme of immersive virtual legal reality classroom is proposed, including the overall framework of immersive virtual legal reality classroom, interactive scheme design, interactive behavior design, and required technical scheme, etc. The application technology, educational application, and application experience are analyzed in combination with the constructed immersive virtual legal reality scene for corresponding innovation and improvement. By applying immersive virtual reality technology in the field of education, the results show that the simulation system has good practicability and stronger stability and can provide a better immersive experience for law class participants. |
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| AbstractList | The method of scene mapping provides a very effective technical support for classroom participants to roam freely in a virtual scene larger than the real space. When the virtual scene is larger than the area in the real space, the existing scene mapping method will cause distortion of the original virtual scene and affect the user’s roaming experience and visual experience. In order to obtain the scene map with low isometric distortion when the virtual scene scale is much larger than the real space, this paper proposes the block map to divide and group the roads in the virtual scene. For each group of roadblocks, the mapping is obtained by minimizing the isometric distortion energy of the mapping on the premise that the adjacent road blocks are smooth and continuous at the junction. The segmented roadblocks are mapped to the interior of the real intersections, and then the mapping of the whole scene is optimized globally to further reduce the isometric distortion of the whole mapping. Based on the above theories, the design scheme of immersive virtual legal reality classroom is proposed, including the overall framework of immersive virtual legal reality classroom, interactive scheme design, interactive behavior design, and required technical scheme, etc. The application technology, educational application, and application experience are analyzed in combination with the constructed immersive virtual legal reality scene for corresponding innovation and improvement. By applying immersive virtual reality technology in the field of education, the results show that the simulation system has good practicability and stronger stability and can provide a better immersive experience for law class participants. |
| Author | Tian, Yanyan |
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| Cites_doi | 10.1067/mob.2002.127361 10.1016/j.medengphy.2015.11.021 10.1037/a0013096 10.1007/s11277-014-1730-2 10.3233/ais-140255 10.1007/s40593-016-0108-x 10.1186/s40561-014-0004-5 10.1111/acem.13308 10.1016/j.edumed.2017.10.001 10.3390/s110807835 10.1016/j.jcms.2016.08.018 |
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| Copyright | Copyright © 2022 Yanyan Tian. Copyright © 2022 Yanyan Tian. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0 |
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| References | L. L. Wang (3) 2020; 79 G. X. Zhong (9) 2007; 1 12 16 19 Y. Zhang (15) 2019; 1 N. T. Le (22) 2019 L. Tang (6) 2020; 80 L. Wu (17) 2012; 15 1 2 4 5 R. H. Huang (10) 2012; 18 L. X. Pan (14) 2018; 35 7 8 B. H. Shi (13) 2017; 5 M. Cheng (18) 2013; 23 20 F. H. Nie (11) 2013; 23 21 |
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| SubjectTerms | Artificial intelligence Classrooms College students Constructivism Distance learning Distortion Education Educational technology Immersive virtual reality Information technology Legislation Mapping Online instruction R&D Research & development Simulation Teaching Technical services Virtual reality |
| Title | Design of “Immersive” Teaching Situation Simulation System for Law Course Based on Artificial Intelligence |
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