Design of “Immersive” Teaching Situation Simulation System for Law Course Based on Artificial Intelligence

The method of scene mapping provides a very effective technical support for classroom participants to roam freely in a virtual scene larger than the real space. When the virtual scene is larger than the area in the real space, the existing scene mapping method will cause distortion of the original v...

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Vydáno v:Scientific programming Ročník 2022; s. 1 - 10
Hlavní autor: Tian, Yanyan
Médium: Journal Article
Jazyk:angličtina
Vydáno: New York Hindawi 07.03.2022
John Wiley & Sons, Inc
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ISSN:1058-9244, 1875-919X
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Abstract The method of scene mapping provides a very effective technical support for classroom participants to roam freely in a virtual scene larger than the real space. When the virtual scene is larger than the area in the real space, the existing scene mapping method will cause distortion of the original virtual scene and affect the user’s roaming experience and visual experience. In order to obtain the scene map with low isometric distortion when the virtual scene scale is much larger than the real space, this paper proposes the block map to divide and group the roads in the virtual scene. For each group of roadblocks, the mapping is obtained by minimizing the isometric distortion energy of the mapping on the premise that the adjacent road blocks are smooth and continuous at the junction. The segmented roadblocks are mapped to the interior of the real intersections, and then the mapping of the whole scene is optimized globally to further reduce the isometric distortion of the whole mapping. Based on the above theories, the design scheme of immersive virtual legal reality classroom is proposed, including the overall framework of immersive virtual legal reality classroom, interactive scheme design, interactive behavior design, and required technical scheme, etc. The application technology, educational application, and application experience are analyzed in combination with the constructed immersive virtual legal reality scene for corresponding innovation and improvement. By applying immersive virtual reality technology in the field of education, the results show that the simulation system has good practicability and stronger stability and can provide a better immersive experience for law class participants.
AbstractList The method of scene mapping provides a very effective technical support for classroom participants to roam freely in a virtual scene larger than the real space. When the virtual scene is larger than the area in the real space, the existing scene mapping method will cause distortion of the original virtual scene and affect the user’s roaming experience and visual experience. In order to obtain the scene map with low isometric distortion when the virtual scene scale is much larger than the real space, this paper proposes the block map to divide and group the roads in the virtual scene. For each group of roadblocks, the mapping is obtained by minimizing the isometric distortion energy of the mapping on the premise that the adjacent road blocks are smooth and continuous at the junction. The segmented roadblocks are mapped to the interior of the real intersections, and then the mapping of the whole scene is optimized globally to further reduce the isometric distortion of the whole mapping. Based on the above theories, the design scheme of immersive virtual legal reality classroom is proposed, including the overall framework of immersive virtual legal reality classroom, interactive scheme design, interactive behavior design, and required technical scheme, etc. The application technology, educational application, and application experience are analyzed in combination with the constructed immersive virtual legal reality scene for corresponding innovation and improvement. By applying immersive virtual reality technology in the field of education, the results show that the simulation system has good practicability and stronger stability and can provide a better immersive experience for law class participants.
Author Tian, Yanyan
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10.1016/j.medengphy.2015.11.021
10.1037/a0013096
10.1007/s11277-014-1730-2
10.3233/ais-140255
10.1007/s40593-016-0108-x
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10.1111/acem.13308
10.1016/j.edumed.2017.10.001
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ContentType Journal Article
Copyright Copyright © 2022 Yanyan Tian.
Copyright © 2022 Yanyan Tian. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0
Copyright_xml – notice: Copyright © 2022 Yanyan Tian.
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SubjectTerms Artificial intelligence
Classrooms
College students
Constructivism
Distance learning
Distortion
Education
Educational technology
Immersive virtual reality
Information technology
Legislation
Mapping
Online instruction
R&D
Research & development
Simulation
Teaching
Technical services
Virtual reality
Title Design of “Immersive” Teaching Situation Simulation System for Law Course Based on Artificial Intelligence
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